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[Discuss] Beluaterra's unending Daimon invasion.

Anthony Cerqueira zol.tanzet at gmail.com
Wed Jun 25 18:30:55 CEST 2008


On 6/25/08, LilWolf <bmdiscuss at lilwolf.biz> wrote:
>
> Anthony Cerqueira wrote:
> >
> > Complain all you want, but any complaint on the d list is of limited
> > value.
>
> Beats a bunch of OOC messages in-game about how the invasion sucks and
> should end already. Someone of consequence might actually read the
> messages on this list and give it at least some thought.


Possible, though usually when people start stuff like this they mostly whine
rather then provide constructive criticism. Then Tom get's angry and tells
people to leave the island etc. etc.

>
> > It has long been pointed out that fighting the daimons serves no use
> > and to defeat them one needs to use not their sword arm, but their mind.
>
> The daimons have supposedly been giving hints and what not, but the
> players aren't really catching on. Is that the fault of the players or
> those controlling the daimons? Maybe the invasion is demanding too much
> involvement and none(or very few) of the players have the time to bother?


The hints require two things that are difficult to get. First that the
humans work together, that's been difficult ever since people realized that
cooperation might give one guy an edge. Not to mention you could make the
daimons fight for you. Why team up and drive them out when you can use them
to finally take out that foe of yours? Second the hints were often subtle,
and easily forgotten in the hustle and bustle of real life, and bm life. The
characters and players, have a lot to do, the tiny hint they might have,
which in the right hands would explain a great deal, was often forgotten
since there were other things demanding attention.

There was a thrid problem which seemed rather insane to us, no one really
wanted to know. Those few groups who managed to piece together information
recieved little to no assistance from others, and their findings were largly
ignored. As an example, an Old Grehk adventurer managed to get to the other
world and back, and was given apparently vital information about the nature
of daimon recruitment, they need to fight once a day. Logically you'd think
people would try to avoid fighting them after this revalation, to test if
that decreased the number of foes, or made them weaker in some way, however
everyone instead redoubled their efforts to fight them.

So part of the problem was getting information, the other problem is getting
people to listen to the answers.

>
> > As for the recient upswing in activity, I'd guess there's someone new
> > at the controls who's trying to put their own spin on things. If
> > they're sending out as many warnings as people seem to say, then it
> > sounds like an imporvement already, far from the mutes of the past and
> > thus more options fur us.
>
> An improvement would have been if the daimons had slowly left like it
> seemed they would. This is just returning back to misery and boredom.


You could just ignore them, treat them like any other wandering monsters,
and go about the human killing you seem to want to do. I mean there's no
rule saying you have to care.
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