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[Discuss] Beluaterra's unending Daimon invasion.

Anthony Cerqueira zol.tanzet at gmail.com
Wed Jun 25 18:16:17 CEST 2008


On 6/25/08, Tom Vogt <tom at lemuria.org> wrote:
>
>
> Am 25.06.2008 um 11:14 schrieb LilWolf:
>
> > The daimons have supposedly been giving hints and what not, but the
> > players aren't really catching on. Is that the fault of the players or
> > those controlling the daimons? Maybe the invasion is demanding too
> > much
> > involvement and none(or very few) of the players have the time to
> > bother?
>
> BattleMaster isn't D&D. There's not "plot to solve", there are no XP
> at the end of the day.
>
> The world just is. It evolves with your reactions or lack of such. The
> Daimons are a part of that background. If you do something, there's a
> reaction. The Daimons, too, have a powerbase that they need to recruit
> troops. But it's not gold. Most definitely, they don't play in god-
> mode. On the contrary, attacked right, they can be crippled where any
> human realm could continue the fight.
>
> But maybe attacking them isn't even the only option. Again, there's no
> plot to solve, no magic word to guess. There's no failure, only
> feedback.


Feedback would be wonderful, sadly daimons rarly speak to my people,
resulting them in being called the mute inhumans. Perhaps we were going
about it the wrong way, but letters and discussions in person got one-liners
or silence. We'll see if things improve in the recient times.
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