News

[RPG] Re: Let Battle Commence

Eric eiryn at pcisys.net
Sat May 13 23:12:07 CEST 2006


Richard Garner wrote:

>> Yes it would be nice if things were written a bit better instead of 
>> this constant rhetoric.  If you see something like long travel hours 
>> don't right that as a narrative.  All it is, is inflamitory.  It 
>> creates friction beyond IC.  Think things out and play *WITH* your 
>> fellow players not against them.
>
>
> How so? I RP and I expect people to keep it in RP, if they cant then 
> they dont belong on the island its as simple as that. And whats wrong 
> with a bit of atmosphere? a bit of tension? it makes good RP's doesnt it.
>
No it makes no damned RP sense that a player can look at a 12+ hour trip 
with almost any unit and and say that they delay because they are 
cowards.... **IN A NARRATIVE**.  It is out and out dumb and just about 
any narrator is not going to get things that wrong.

Richard you have had a habit of doing this since the beganning of FE.  
In the start I defended you because you were trying.  It has been almost 
2 years Richard and you aren't getting any smarter.  Travel takes time 
genius.  EE got there early because he found a short cut and started 
with 12 hours.

Maybe I should be more clear.  Learn the game, you know the basics.  
Figure out that a 12 to 18 hour move dep3ending on troop type and number 
will take 2 turns.  **Then** start your narration of cowardice on the 
3rd turn.  I am not telling you how to RP here, I asking you to learn 
how to tell time.

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