[RPG] Re: Let Battle Commence
Eric
eiryn at pcisys.net
Sat May 13 23:12:07 CEST 2006
Richard Garner wrote:
>> Yes it would be nice if things were written a bit better instead of
>> this constant rhetoric. If you see something like long travel hours
>> don't right that as a narrative. All it is, is inflamitory. It
>> creates friction beyond IC. Think things out and play *WITH* your
>> fellow players not against them.
>
>
> How so? I RP and I expect people to keep it in RP, if they cant then
> they dont belong on the island its as simple as that. And whats wrong
> with a bit of atmosphere? a bit of tension? it makes good RP's doesnt it.
>
No it makes no damned RP sense that a player can look at a 12+ hour trip
with almost any unit and and say that they delay because they are
cowards.... **IN A NARRATIVE**. It is out and out dumb and just about
any narrator is not going to get things that wrong.
Richard you have had a habit of doing this since the beganning of FE.
In the start I defended you because you were trying. It has been almost
2 years Richard and you aren't getting any smarter. Travel takes time
genius. EE got there early because he found a short cut and started
with 12 hours.
Maybe I should be more clear. Learn the game, you know the basics.
Figure out that a 12 to 18 hour move dep3ending on troop type and number
will take 2 turns. **Then** start your narration of cowardice on the
3rd turn. I am not telling you how to RP here, I asking you to learn
how to tell time.
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