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[Discuss] Limiting recruitment to centres from the region/duchy (not recruiting within the duchy)

Dorian Gray portrait.of.dorian.gray at gmail.com
Mon Mar 3 05:40:56 CET 2008


On Mon, Mar 3, 2008 at 3:20 AM, psymann <psymann at hotmail.com> wrote:

> -----Payment could be affected by distance to recruiting region-----
> Cost for a knight of the Duchy of Perdan City: 40 gold.
> Cost for a knight of Perdan Mines: 40 - 10% = 36 gold.
> Cost for a knight of Lorient, Duchy of Aix (3 regions away from Perdan
> Mines):  40 + 15% = 46 gold.
>
> This has the side benefit that it becomes increasingly difficult to
> sustain a really big realm on the back of having one really good
> recruitment centre, as the costs for all knights to be able to use the
> best troops would be too high.  However, if, for example, the King
> really wants and deserves the best, he can fork out the gold and get them.


It also adds another level of intrigue. Don't like a lord? Make him pay
more. The King summoned you to a war you don't want to fight? Go, but charge
extortionist amounts for your troops.

Instead of recruits drifting in as time goes by, make it so that you
> have got to actively draft them in, or they won't turn up.  No drafting
> = no recruits.
>
> Then make it so that as well as Lords being able to draft, Knights can
> draft on their estates.  Make it so that the larger their estate, the
> more they can recruit for any given number of hours.


What you'd get is some poor hapless knight left behind during wartime to
draft as necessary while the rest of the army goes away. No fun. An
interesting derivative might be to add a third estate setting, 'military',
that's dedicated to troops - while this is tied in with production already
in a small way, it might mean the smaller, shorter wars that have been
encouraged over the massive island-wide alliance wars we usually see - you
have to set estates for you to get men, but in order to do that you need to
divert away from authority (making it harder to control the region for a
drawn-out war) or production (so you have less gold with which to recruit
your men now anyway), or take on more knights and give each knight less of a
share, which has much the same effect anyway.
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