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[Discuss] The Role of "Classes" in BattleMaster

Anthony Anderson phoenixsunrise at gmail.com
Thu Jan 24 03:03:37 CET 2008


On Jan 23, 2008 8:41 PM, Tessa <snow15cat at aol.com> wrote:

> It's good to pick a skill and stick with it, but I don't think the game
> should *make* you pick one and stay with it until you have to delete.
>

Agreed.  Which is why the option *is* there.  It just has fairly harsh
penalties associated with it.  Which, again, is there because the best
assassin in the world has little-to-no notoriety in paper-pushing.  They
have to earn such respect.  And it increases the time-per-class requirements
to help eliminate the class-jumping.  I would much rather see a game based
on interdependency than one that lets every character do *everything* on
their own.

It also allows for someone who was a raging warrior during his prime to
> settle into the rank of a mellowed mentor or a paperpusher in his older
> years. People change as time goes by, I don't think that's something we
> invented in the 21st century.


I considered that, and I actually believe I catered the proposal *to* those
sorts.  Don't want to have your character die after multiple years in the
system?  Become a merchant, retire from active military service, and live
forever.
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