[Discuss] army logistics
Lyle Esau
lyle.esau at gmail.com
Sun Jan 13 01:32:52 CET 2008
Rob Croson wrote:
> On 12 Jan 2008 at 13:02, Chuong Huynh wrote:
>
>
>> On Jan 12, 2008 12:44 PM, Jesse Ball <jesseball at cox.net> wrote:
>>
>
>
>>> My suggestion is that armis need to be fed by the region they occupy, even
>>> enemy territory. That grain be a paraphenalia. That if they go more than 2
>>> days without food men start getting wounded. that moral drops as soon as
>>> grain is unavailable. That TLs have to use up hours "forageing." That
>>> forageing takes a handful of grain bushels from the region and puts it into
>>> paraphenalia. That when food becomes scarce that foraging becomes a
>>> problem. That enemy TLs grain can be stolen. That graineries can be raided
>>> or destroyed. That grain production is boosted to compensate for all this
>>> waist.
>>>
>
>
>> Don't armies already eat? They at least starve if theres no food in the
>> region.
>>
>
> Troops do eat food from the regions they are in. It is not a hugely
> significant amount. After all, if a city has 50,000 people in it then
> 500 coldiers would only increase the food consumption by 1%.
>
> If you've ever had your troops in a region that is starving, you
> would see that your troops do get sick (wounded), and the wounded
> troops can die. So yes, your troops can even die from starvation.
>
> You can alleviate this problem by buying caravans (paraphernalia) and
> carrying your own food, or looting food on the way.
>
> So pretty much everything that the OP suggested is already
> implemented.
>
One thing though if your a trader is to be careful. I once went through
a starving enemy region which we had troops in. And they stole all the
food from my caravans.
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