[Discuss] Dwilight - Game terms vs. Character terms
Talita CS
talitacs at gmail.com
Wed Jan 9 04:03:20 CET 2008
On Jan 7, 2008 5:43 AM, Dominic <dham0749 at gmail.com> wrote:
> For example, nobles would not talk of turns, they would talk of days. Since
> Tom has always rejection requests for day/night-related things in the past,
> for good reasons, we lack a real world equivalent to these terms, one that
> would not confuse people.
Ilya has been consistently using sunrise, sunset, morning, evening,
today, tomorrow, last night, yesterday morning, and it isn't hard to
grasp. With the clock at the top of our message pages, people should
actually be used to the BM time... Though the time tag in the messages
could be an easier read, so we wouldn't have to make insane
calculations trying to figure out the date of the happenings from a
few weeks back. :)
> Also, the main one, perhaps, is Combat Strength.
> You just can't replace it, unless you want to set up an elaborate system
> with lots of fancy words to represent unit CS (professionnal band, untrained
> gang, whatever). With that comes pretty much everything else that has
> numbers attached to it, such as unit cohesion, region morale, and whatever
> else.
In Falasan we have quite a nice explanation for most of the values,
Psymann started it and a few of us explored it further... I'll try to
fetch it later, but the basic concept is: we (characters) use the
values as they are provided to us, because our scribe actually
calculated it to write a report.
His character Crip started with a funny page about how the scribe
would calculate morale of his men considering how many would repeat
meals, or cohesion based on discussions during the day and how was the
card game on their free time... Among a few other things. I'm just
saying that the values can be used, and there can be a good reason
behind them. :)
Talita
Bluelake Family
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