[Discuss] Death (This is serious proposal to the game)
Tom Vogt
tom at lemuria.org
Tue Jan 8 20:58:13 CET 2008
Shane O'neil schrieb:
> would scare away players. Look at Tribal Wars. www.tribalwars.com.
> That game is based on killing other players. You can be destroyed even
> if you one of the most powerful players in the game. That game has
> loads of players. It is the aspect of death that makes players join
> and get addicted. The realistic conditions that you aren't invulnerable..
BattleMaster is not Tribal Wars, nor is it any other game.
The fact that you are virtually immortal has been part of the core
concept of this game since it started. I will _not_ change that. There
must be other ways to get some change. Besides, death in games is
overrated. Everyone who's ever played a pen-and-paper roleplaying game
with a guy whose characters were all the same knows what I speak of.
Also, killing characters is an excellent way for grievers, idiots and
anti-socials to ruin the fun of more serious and dedicated players, and
in the blink of an eye, too.
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