[Discuss] Starting more wars
Tom Vogt
tom at lemuria.org
Sat Jan 5 18:03:57 CET 2008
psymann schrieb:
> From what I've seen:
> 1) Looting for gold damages regions nearby - including your own.
Wrong. If you loot extensively, your realm might get a bad reputation,
but there is no "nearby regions" effect at all.
> 2) Looting for gold is not something a newbie is going to do to get gold
> since it's not a sort of standard first move type of thing to do. If it
> was, it would be included in the Tutorials. How to travel, how to send
> messages, and how to loot.
>
Maybe it should become a standard thing.
> 3) Looting involves going into the enemy realm where there is a good
> chance of you getting attacked and having your whole troop demolished
> and ending up captured. That only needs to happen occasionally for you
> to lose all the gold you got through looting.
> 4) Your judge has probably made it illegal.
>
Which is why there's there "isolated village" option...
> Which won't happen, as LilWolf said. The chances of people siding with
> a random newbie instead of a seasoned veteran - and probably one of the
> veterans they need to keep on the good side of in order to get more gold
> from handouts because they are too poor otherwise - are slim to none.
>
Correct. Too many "veterans" aren't fighting to gain anything anymore,
they're just defending what they have.
> Having said all that, I do like the new system better than the old one.
> Makes more sense to me and promotes interaction with lords. So I'm
> not asking for things to go back to the old ways.
>
But we have things to sort out, absolutely. We must find ways to
increase turnover, to give newbies better chances at actually becoming
someone important, so that it's worth fighting for.
And we must give the old timers more options to lose.
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