[Discuss] Fighting Micromanagement
Andrew Asche
andrew.asche at gmail.com
Mon Feb 18 19:18:07 CET 2008
On 2/18/08, Jeff J. Wilson <jjwilson61 at cox.net> wrote:
> From: discuss-bounces at news.battlemaster.org
> [mailto:discuss-bounces at news.battlemaster.org] On Behalf Of Andrew Asche
> Sent: Monday, February 18, 2008 9:21 AM
> To: BattleMaster general discussion list
> Subject: Re: [Discuss] Fighting Micromanagement
>
> On 2/18/08, John P. Murphy <john.p.murphy at dartmouth.edu> wrote:
> >
> > On Feb 18, 2008, at 12:07 PM, gagnonm at ijet.com wrote:
> >
> > > That's funny - I've long felt the game needs the OPPOSITE to
> > > happen. You should be able to preset to your final destination.
> > > Never made sense that you wouldn't just order your men, "hey - you
> > > guys - lets march to this region using this route - GET GOING!"
> > > Only being able to set one region ahead... meh, its an annoying
> > > feature.
> >
> > No, you misunderstand - I'm not suggesting that you only be able to
> > set one region ahead, I'm suggesting that if I set movement *now*, my
> > troops don't start moving until *next* turn.
> >
> > John
>
> I like the colonies, but sometimes the slowness gets to me. If this
> change was implemented, there is no way I would leave. Even now, if I
> log in after a turn change and set movement, I know I won't be there
> for 24 hours if it is a 1 turn move, 48 hours for a 2 turn move. For
> the several 20+ hour trips, we're looking at arriving in 3 days.
>
> With this change, even a short movement to the neighboring region
> wouldn't be completed for 2 days. A 2 turn move would take 72 hours,
> and a long move would take most of a week.
>
> Unacceptable.
> ______________
>
> No, a one-turn move would take two turns, but a longer move wouldn't take
> any more than one extra turn, as long as you know where you're going in
> advance.
>
Yes, but when you only have 1 turn in 24 hours, adding an additional
"turn" to every movement is making each movement take a full day
longer.
And while you are correct that the additional 24 hours only occurs
once per movement, you must realize that *most* movements are 1, at
most 2 turn things, after which you come to a complete stop. Each
time you come to a complete stop, the "extra turn" (24 hours on the
colonies) must be repeated.
More information about the Discuss
mailing list