[Discuss] Fighting Micromanagement
Andrew Asche
andrew.asche at gmail.com
Mon Feb 18 18:20:32 CET 2008
On 2/18/08, John P. Murphy <john.p.murphy at dartmouth.edu> wrote:
>
> On Feb 18, 2008, at 12:07 PM, gagnonm at ijet.com wrote:
>
> > That's funny - I've long felt the game needs the OPPOSITE to
> > happen. You should be able to preset to your final destination.
> > Never made sense that you wouldn't just order your men, "hey - you
> > guys - lets march to this region using this route - GET GOING!"
> > Only being able to set one region ahead... meh, its an annoying
> > feature.
>
> No, you misunderstand - I'm not suggesting that you only be able to
> set one region ahead, I'm suggesting that if I set movement *now*, my
> troops don't start moving until *next* turn.
>
> John
I like the colonies, but sometimes the slowness gets to me. If this
change was implemented, there is no way I would leave. Even now, if I
log in after a turn change and set movement, I know I won't be there
for 24 hours if it is a 1 turn move, 48 hours for a 2 turn move. For
the several 20+ hour trips, we're looking at arriving in 3 days.
With this change, even a short movement to the neighboring region
wouldn't be completed for 2 days. A 2 turn move would take 72 hours,
and a long move would take most of a week.
Unacceptable.
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