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[Discuss] Troop shock

Josiah Allen josiahallen at gmail.com
Mon Apr 7 16:37:17 CEST 2008


On Sun, Apr 6, 2008 at 4:15 PM, Henson <egamma at gmail.com> wrote:
> Henson:
>
> > The only enemy was the Peasant Militia, 156 troops. (2) and (12) were
>  > on the same line as the Militia, and were apparently shocked by the
>  > appearance of friendly troops at their backs. Is that supposed to
>  > happen? Why would my guys be shocked by people running up behind them
>  > and slaying the enemy? Should I post to bugtraq?
>  >
>
>  No, this is perfectly good.
>
>  Ranged troops get shocked if there are no friendly troops between them
>  and the enemy left. Archers are not designed for close combat, and
>  require a "shield" of friendly troops. If that shield disappears, they
>  dislike that very much.
>
>  ======
>
>  But I was commanding INFANTRY and the other unit was SPECIAL FORCES.
>  Not archers. Here's the entire battle report:
>
>  Battle in Moramroth
>  No.     Role    Unit    Commander       Realm   Unit    Formation       Org     CS
>  1       A       -------[]- Ice N Snow Kommandoes        Rognak  Barony of Makar 23
>  Inf     line    58 %      208
>  2       A       :w: Immortal Illiterates        Golrug  Barony of Makar 14 Inf  wedge   62 %      248
>  3       A       Asamen  Henry   Barony of Makar 25 Inf  line    12 %      288
>  4       A       Behexed Artillery       Tiber   Barony of Makar 10 SF   line    72 %      287
>  5       A       Gapinsocks      Mahto   Barony of Makar 20 Inf  line    63 %      269
>  6       A       lowly infantry  Ryan    Barony of Makar 15 Inf  line    4 %       79
>  7       A       Throatcutters   Arya    Barony of Makar 25 Inf  line    14 %      358
>  8       A       __--==V==--__   Vendetta        Barony of Makar 40 Inf  line    13 %      465
>  9       A       ~Immortals~     Sordnaz Barony of Makar 100 Inf line    86 %      628
>  10      A       ~Immortals~ BFVikings   (not present)   Barony of Makar 31 Inf  line    90 %      405
>  11      A       ~Immortals~ Log Launchers :W:   Maduin  Barony of Makar 20
>  Arch    line    92 %      315
>  12      A       ~Nord-Messer~   Bjorn   Barony of Makar 19 SF   wedge   68 %      586
>  13      D       =]V[][= Pony Up (militia/guard unit)    Minas Ithil     5 Cav   wedge   15 %      153
>  14      D       Peasant Militia (militia/guard unit)    Minas Ithil     196 other       line    4 %       558
>
>  Total:
>  12 attackers (293 Inf, 20 Arch, 29 SF)
>  2 defenders (5 Cav, 196 other)
>  Total combat strengths: 4136 vs. 711
>
>  The region owner Minas Ithil and their allies defend.
>  The Barony of Makar troops attack because they are at war with Minas Ithil.
>
>  It is quite windy and the archers will have to aim very carefully.
>  Mattimeo Wige (Knight of Sale, Barony of Makar) takes command of his
>  army. They deploy in Infantry Charge formation.
>  Golrug Gellander (Knight of Ashmoor, Barony of Makar) takes command of his army.
>
>  (legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special
>  Forces, U=Undead, M=Monsters)
>
>  Turn No. 1
>         4 (10-S)
>                 1 (23-I)
>  5 (20-I)
>  8 (40-I)
>  11 (20-A)
>         2 (14-I)
>  3 (25-I)
>  6 (15-I)
>  7 (25-I)
>  9 (100-I)
>  10 (31-I)
>  12 (19-S)
>                         13 (5-C)
>  14 (196-P)
>
>
>  Behexed Artillery (4) move closer to get better shots.
>  ~Immortals~ Log Launchers :W: (11) fire on Peasant Militia (14),
>  scoring 72 hits.
>  =]V[][= Pony Up (13) ride on, closing in on the enemy.
>  Asamen (3) can not advance, because the front lines are too crowded.
>  ~Immortals~ BFVikings (10) can not advance, because the front lines
>  are too crowded.
>  ~Immortals~ (9) can not advance, because the front lines are too crowded.
>  Throatcutters (7) can not advance, because the front lines are too crowded.
>  lowly infantry (6) can not advance, because the front lines are too crowded.
>  :w: Immortal Illiterates (2), ~Nord-Messer~ (12), -------[]- Ice N
>  Snow Kommandoes (1), Gapinsocks (5) and __--==V==--__ (8) advance
>  towards the enemy.
>  Peasant Militia (14) advance towards the enemy.
>
>  Close Combat:
>  The attackers crowd around the outnumbered defenders - Overkill!
>  =]V[][= Pony Up (13) score 134 hits.
>  :w: Immortal Illiterates (2) score 143 hits.
>  ~Nord-Messer~ (12) score 431 hits.
>  Total hits suffered: Attackers: 134, Defenders: 358 (574 before overkill)
>
>  =]V[][= Pony Up (13) take 358 hits in close combat, which cause 5
>  casualties, wiping the unit out.
>  :w: Immortal Illiterates (2) take 77 hits in close combat, which cause
>  2 casualties.
>  ~Nord-Messer~ (12) take 57 hits in close combat, which cause 1 casualties.
>  Peasant Militia (14) take 72 hits from archer fire, which cause 4 casualties.
>  Total casualties: 3 attackers, 9 defenders
>
>  Turn No. 2
>                 4 (10-S)
>         11 (20-A)
>         1 (23-I)
>  3 (25-I)
>  5 (20-I)
>  6 (15-I)
>  7 (25-I)
>  8 (40-I)
>  9 (100-I)
>  10 (31-I)
>         2 (12-I)
>  12 (18-S)
>         14 (192-P)
>
>
>  ~Immortals~ Log Launchers :W: (11) fire on Peasant Militia (14),
>  scoring 74 hits.
>  Behexed Artillery (4) fire on Peasant Militia (14), scoring 68 hits.
>  :w: Immortal Illiterates (2), Gapinsocks (5), Throatcutters (7),
>  -------[]- Ice N Snow Kommandoes (1), ~Immortals~ (9), ~Nord-Messer~
>  (12), Asamen (3), ~Immortals~ BFVikings (10), lowly infantry (6) and
>  __--==V==--__ (8) advance towards the enemy.
>
>  Close Combat:
>  The defenders crowd around the outnumbered attackers - Overkill!
>  :w: Immortal Illiterates (2) score 123 hits.
>  Peasant Militia (14) score 97 hits.
>  ~Nord-Messer~ (12) score 433 hits.
>  Total hits suffered: Attackers: 60 (97 before overkill), Defenders: 556
>
>  :w: Immortal Illiterates (2) take 32 hits in close combat, which cause
>  1 casualties.
>  Peasant Militia (14) take 698 hits (556 in close combat, 142 from
>  archer fire), which cause 36 casualties.
>  ~Nord-Messer~ (12) take 28 hits in close combat, which cause 1 casualties.
>  Total casualties: 2 attackers, 36 defenders
>
>  Turn No. 3
>                 4 (10-S)
>         11 (20-A)
>                 1 (23-I)
>  3 (25-I)
>  5 (20-I)
>  6 (15-I)
>  7 (25-I)
>  8 (40-I)
>  9 (100-I)
>  10 (31-I)
>         2 (11-I)
>  12 (17-S)
>  14 (156-P)
>
>
>
>  Behexed Artillery (4) have no enemy in range and advance to better
>  firing positions.
>  ~Immortals~ Log Launchers :W: (11) have no enemy in range and advance
>  to better firing positions.
>  Asamen (3), __--==V==--__ (8), -------[]- Ice N Snow Kommandoes (1),
>  Throatcutters (7), ~Immortals~ BFVikings (10), lowly infantry (6),
>  ~Immortals~ (9) and Gapinsocks (5) advance towards the enemy.
>
>  Close Combat:
>  4 Barony of Makar banners are visible in the melee.
>  Asamen (3) score 128 hits.
>  __--==V==--__ (8) score 237 hits.
>  -------[]- Ice N Snow Kommandoes (1) score 169 hits.
>  Throatcutters (7) score 271 hits.
>  ~Immortals~ BFVikings (10) score 268 hits.
>  lowly infantry (6) score 12 hits.
>  ~Immortals~ (9) score 175 hits.
>  ~Nord-Messer~ (12) score 526 hits.
>  Gapinsocks (5) score 129 hits.
>  Peasant Militia (14) score 79 hits.
>  :w: Immortal Illiterates (2) score 152 hits.
>  Total hits suffered: Attackers: 79, Defenders: 2067
>
>  Asamen (3) take 46 hits in close combat, which cause 1 casualties.
>  __--==V==--__ (8) take 33 hits in close combat, which cause 1 casualties.
>  ~Nord-Messer~ (12) are shocked.
>
> Peasant Militia (14) take 2067 hits in close combat, which cause 106 casualties.
>  :w: Immortal Illiterates (2) are shocked.
>
> Total casualties: 2 attackers, 106 defenders
>
>  Turn No. 4
>                         4 (10-S)
>         11 (20-A)
>                 1 (23-I)
>  2 (11-I)
>  3 (24-I)
>  5 (20-I)
>  6 (15-I)
>  7 (25-I)
>  8 (39-I)
>  9 (100-I)
>  10 (31-I)
>  12 (17-S)
>  14 (50-P)
>
>
>
>  Behexed Artillery (4) have no enemy in range and advance to better
>  firing positions.
>  ~Immortals~ Log Launchers :W: (11) hold their fire.
>
>
>  Close Combat:
>  4 Barony of Makar banners are visible in the melee.
>  The attackers crowd around the outnumbered defenders - Overkill!
>  Asamen (3) score 129 hits.
>  Throatcutters (7) score 286 hits.
>  :w: Immortal Illiterates (2) score 158 hits.
>  __--==V==--__ (8) score 259 hits.
>  ~Immortals~ (9) score 180 hits.
>  ~Nord-Messer~ (12) score 756 hits.
>  Gapinsocks (5) score 135 hits.
>  ~Immortals~ BFVikings (10) score 267 hits.
>  -------[]- Ice N Snow Kommandoes (1) score 155 hits.
>  Peasant Militia (14) score 34 hits.
>
> lowly infantry (6) score 12 hits.
>  Total hits suffered: Attackers: 34, Defenders: 1596 (2337 before overkill)
>
>  The defenders are vastly outnumbered, and panic spreads throughout their ranks.
>
>  Asamen (3) take 34 hits in close combat, which cause 1 casualties.
>
> :w: Immortal Illiterates (2) are shocked.
>
> ~Nord-Messer~ (12) are shocked.
>  Peasant Militia (14) take 1596 hits in close combat, which cause 50
>  casualties, wiping the unit out.
>  Total casualties: 1 attackers, 50 defenders
>
>  Attacker Victory!
>
>
>
>
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Well, if the SF are ranged then they probably use archer code.

-- 
"Growth in wisdom may be exactly measured by decrease in bitterness"


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