[Discuss] Troop shock
Josiah Allen
josiahallen at gmail.com
Mon Apr 7 16:37:17 CEST 2008
On Sun, Apr 6, 2008 at 4:15 PM, Henson <egamma at gmail.com> wrote:
> Henson:
>
> > The only enemy was the Peasant Militia, 156 troops. (2) and (12) were
> > on the same line as the Militia, and were apparently shocked by the
> > appearance of friendly troops at their backs. Is that supposed to
> > happen? Why would my guys be shocked by people running up behind them
> > and slaying the enemy? Should I post to bugtraq?
> >
>
> No, this is perfectly good.
>
> Ranged troops get shocked if there are no friendly troops between them
> and the enemy left. Archers are not designed for close combat, and
> require a "shield" of friendly troops. If that shield disappears, they
> dislike that very much.
>
> ======
>
> But I was commanding INFANTRY and the other unit was SPECIAL FORCES.
> Not archers. Here's the entire battle report:
>
> Battle in Moramroth
> No. Role Unit Commander Realm Unit Formation Org CS
> 1 A -------[]- Ice N Snow Kommandoes Rognak Barony of Makar 23
> Inf line 58 % 208
> 2 A :w: Immortal Illiterates Golrug Barony of Makar 14 Inf wedge 62 % 248
> 3 A Asamen Henry Barony of Makar 25 Inf line 12 % 288
> 4 A Behexed Artillery Tiber Barony of Makar 10 SF line 72 % 287
> 5 A Gapinsocks Mahto Barony of Makar 20 Inf line 63 % 269
> 6 A lowly infantry Ryan Barony of Makar 15 Inf line 4 % 79
> 7 A Throatcutters Arya Barony of Makar 25 Inf line 14 % 358
> 8 A __--==V==--__ Vendetta Barony of Makar 40 Inf line 13 % 465
> 9 A ~Immortals~ Sordnaz Barony of Makar 100 Inf line 86 % 628
> 10 A ~Immortals~ BFVikings (not present) Barony of Makar 31 Inf line 90 % 405
> 11 A ~Immortals~ Log Launchers :W: Maduin Barony of Makar 20
> Arch line 92 % 315
> 12 A ~Nord-Messer~ Bjorn Barony of Makar 19 SF wedge 68 % 586
> 13 D =]V[][= Pony Up (militia/guard unit) Minas Ithil 5 Cav wedge 15 % 153
> 14 D Peasant Militia (militia/guard unit) Minas Ithil 196 other line 4 % 558
>
> Total:
> 12 attackers (293 Inf, 20 Arch, 29 SF)
> 2 defenders (5 Cav, 196 other)
> Total combat strengths: 4136 vs. 711
>
> The region owner Minas Ithil and their allies defend.
> The Barony of Makar troops attack because they are at war with Minas Ithil.
>
> It is quite windy and the archers will have to aim very carefully.
> Mattimeo Wige (Knight of Sale, Barony of Makar) takes command of his
> army. They deploy in Infantry Charge formation.
> Golrug Gellander (Knight of Ashmoor, Barony of Makar) takes command of his army.
>
> (legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special
> Forces, U=Undead, M=Monsters)
>
> Turn No. 1
> 4 (10-S)
> 1 (23-I)
> 5 (20-I)
> 8 (40-I)
> 11 (20-A)
> 2 (14-I)
> 3 (25-I)
> 6 (15-I)
> 7 (25-I)
> 9 (100-I)
> 10 (31-I)
> 12 (19-S)
> 13 (5-C)
> 14 (196-P)
>
>
> Behexed Artillery (4) move closer to get better shots.
> ~Immortals~ Log Launchers :W: (11) fire on Peasant Militia (14),
> scoring 72 hits.
> =]V[][= Pony Up (13) ride on, closing in on the enemy.
> Asamen (3) can not advance, because the front lines are too crowded.
> ~Immortals~ BFVikings (10) can not advance, because the front lines
> are too crowded.
> ~Immortals~ (9) can not advance, because the front lines are too crowded.
> Throatcutters (7) can not advance, because the front lines are too crowded.
> lowly infantry (6) can not advance, because the front lines are too crowded.
> :w: Immortal Illiterates (2), ~Nord-Messer~ (12), -------[]- Ice N
> Snow Kommandoes (1), Gapinsocks (5) and __--==V==--__ (8) advance
> towards the enemy.
> Peasant Militia (14) advance towards the enemy.
>
> Close Combat:
> The attackers crowd around the outnumbered defenders - Overkill!
> =]V[][= Pony Up (13) score 134 hits.
> :w: Immortal Illiterates (2) score 143 hits.
> ~Nord-Messer~ (12) score 431 hits.
> Total hits suffered: Attackers: 134, Defenders: 358 (574 before overkill)
>
> =]V[][= Pony Up (13) take 358 hits in close combat, which cause 5
> casualties, wiping the unit out.
> :w: Immortal Illiterates (2) take 77 hits in close combat, which cause
> 2 casualties.
> ~Nord-Messer~ (12) take 57 hits in close combat, which cause 1 casualties.
> Peasant Militia (14) take 72 hits from archer fire, which cause 4 casualties.
> Total casualties: 3 attackers, 9 defenders
>
> Turn No. 2
> 4 (10-S)
> 11 (20-A)
> 1 (23-I)
> 3 (25-I)
> 5 (20-I)
> 6 (15-I)
> 7 (25-I)
> 8 (40-I)
> 9 (100-I)
> 10 (31-I)
> 2 (12-I)
> 12 (18-S)
> 14 (192-P)
>
>
> ~Immortals~ Log Launchers :W: (11) fire on Peasant Militia (14),
> scoring 74 hits.
> Behexed Artillery (4) fire on Peasant Militia (14), scoring 68 hits.
> :w: Immortal Illiterates (2), Gapinsocks (5), Throatcutters (7),
> -------[]- Ice N Snow Kommandoes (1), ~Immortals~ (9), ~Nord-Messer~
> (12), Asamen (3), ~Immortals~ BFVikings (10), lowly infantry (6) and
> __--==V==--__ (8) advance towards the enemy.
>
> Close Combat:
> The defenders crowd around the outnumbered attackers - Overkill!
> :w: Immortal Illiterates (2) score 123 hits.
> Peasant Militia (14) score 97 hits.
> ~Nord-Messer~ (12) score 433 hits.
> Total hits suffered: Attackers: 60 (97 before overkill), Defenders: 556
>
> :w: Immortal Illiterates (2) take 32 hits in close combat, which cause
> 1 casualties.
> Peasant Militia (14) take 698 hits (556 in close combat, 142 from
> archer fire), which cause 36 casualties.
> ~Nord-Messer~ (12) take 28 hits in close combat, which cause 1 casualties.
> Total casualties: 2 attackers, 36 defenders
>
> Turn No. 3
> 4 (10-S)
> 11 (20-A)
> 1 (23-I)
> 3 (25-I)
> 5 (20-I)
> 6 (15-I)
> 7 (25-I)
> 8 (40-I)
> 9 (100-I)
> 10 (31-I)
> 2 (11-I)
> 12 (17-S)
> 14 (156-P)
>
>
>
> Behexed Artillery (4) have no enemy in range and advance to better
> firing positions.
> ~Immortals~ Log Launchers :W: (11) have no enemy in range and advance
> to better firing positions.
> Asamen (3), __--==V==--__ (8), -------[]- Ice N Snow Kommandoes (1),
> Throatcutters (7), ~Immortals~ BFVikings (10), lowly infantry (6),
> ~Immortals~ (9) and Gapinsocks (5) advance towards the enemy.
>
> Close Combat:
> 4 Barony of Makar banners are visible in the melee.
> Asamen (3) score 128 hits.
> __--==V==--__ (8) score 237 hits.
> -------[]- Ice N Snow Kommandoes (1) score 169 hits.
> Throatcutters (7) score 271 hits.
> ~Immortals~ BFVikings (10) score 268 hits.
> lowly infantry (6) score 12 hits.
> ~Immortals~ (9) score 175 hits.
> ~Nord-Messer~ (12) score 526 hits.
> Gapinsocks (5) score 129 hits.
> Peasant Militia (14) score 79 hits.
> :w: Immortal Illiterates (2) score 152 hits.
> Total hits suffered: Attackers: 79, Defenders: 2067
>
> Asamen (3) take 46 hits in close combat, which cause 1 casualties.
> __--==V==--__ (8) take 33 hits in close combat, which cause 1 casualties.
> ~Nord-Messer~ (12) are shocked.
>
> Peasant Militia (14) take 2067 hits in close combat, which cause 106 casualties.
> :w: Immortal Illiterates (2) are shocked.
>
> Total casualties: 2 attackers, 106 defenders
>
> Turn No. 4
> 4 (10-S)
> 11 (20-A)
> 1 (23-I)
> 2 (11-I)
> 3 (24-I)
> 5 (20-I)
> 6 (15-I)
> 7 (25-I)
> 8 (39-I)
> 9 (100-I)
> 10 (31-I)
> 12 (17-S)
> 14 (50-P)
>
>
>
> Behexed Artillery (4) have no enemy in range and advance to better
> firing positions.
> ~Immortals~ Log Launchers :W: (11) hold their fire.
>
>
> Close Combat:
> 4 Barony of Makar banners are visible in the melee.
> The attackers crowd around the outnumbered defenders - Overkill!
> Asamen (3) score 129 hits.
> Throatcutters (7) score 286 hits.
> :w: Immortal Illiterates (2) score 158 hits.
> __--==V==--__ (8) score 259 hits.
> ~Immortals~ (9) score 180 hits.
> ~Nord-Messer~ (12) score 756 hits.
> Gapinsocks (5) score 135 hits.
> ~Immortals~ BFVikings (10) score 267 hits.
> -------[]- Ice N Snow Kommandoes (1) score 155 hits.
> Peasant Militia (14) score 34 hits.
>
> lowly infantry (6) score 12 hits.
> Total hits suffered: Attackers: 34, Defenders: 1596 (2337 before overkill)
>
> The defenders are vastly outnumbered, and panic spreads throughout their ranks.
>
> Asamen (3) take 34 hits in close combat, which cause 1 casualties.
>
> :w: Immortal Illiterates (2) are shocked.
>
> ~Nord-Messer~ (12) are shocked.
> Peasant Militia (14) take 1596 hits in close combat, which cause 50
> casualties, wiping the unit out.
> Total casualties: 1 attackers, 50 defenders
>
> Attacker Victory!
>
>
>
>
> --
> Unsubscribing and other list options:
> http://news.battlemaster.org/cgi-bin/mailman/listinfo/discuss
>
Well, if the SF are ranged then they probably use archer code.
--
"Growth in wisdom may be exactly measured by decrease in bitterness"
More information about the Discuss
mailing list