[Discuss] Adventurer emigration
John P. Murphy
john.p.murphy at Dartmouth.EDU
Thu Sep 13 21:12:48 CEST 2007
On Sep 12, 2007, at 4:29 PM, Jeremy Stephens wrote:
> -----Original Message-----
> From: discuss-bounces at news.battlemaster.org
> [mailto:discuss-bounces at news.battlemaster.org] On Behalf Of J.
> Stephens
> Sent: Wednesday, September 12, 2007 12:05 PM
> To: Discuss Battlemaster
> Subject: [Discuss] Adventurer emigration
>
> I'd like to request that Adventurer's be given the option to emigrate
> now that they are on "stable". As they have no "ties" to a realm per
> se, they tend to be free spirits that drift from place to place more
> readily than a normal noble who has estates and notoriety somewhere.
>
> As 50 gold is likely way out of reach for most Adventurers, I'd also
> propose that the emigration fee be "worked off" by serving on the
> boat.
> Meaning that instead of it taking a couple days for the "voyage", that
> it really takes 5 to 7 days with the extra time being the time that
> pays
> for their passage. Maybe even provide a small chance that they could
> stow away on a ship and, if successful, it drops them in some random
> port on some random island. Also, any recommendations gained would be
> lost when emigrating as would any unique items in their possession.
>
> Thoughts?
Why not just lower the amount it takes to emigrate? Adventurers
aren't going to demand the kind of accommodations that nobles will:
they'd be happy for a bunk and something to eat.
This raises the larger question of game costs for adventurers. I
recently had one stuck in prison, with a ransom set for about 100
gold. Unless the intent is that adventurers can never be ransomed,
shouldn't the amount be a lot lower? Conversely, why do adventurers
have access to the academy at such low prices? Shouldn't they have
to pay a premium to have access to teachers for nobles?
John
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