News

[Discuss] War Island Change

Mitch Shum-lok rubydragonmsl at gmail.com
Fri Oct 5 07:08:56 CEST 2007


---------- Forwarded message ----------
From: fodder <nlksfd324 at fastmail.fm>

Problem with not wanting to lose is that...  you aim to minimise your
losses in battle thus you try not to fight battles that you probably
will lose.. so less and less battles as the other side isn't going to
give you easy wins either.

=========================================

A couple relevent quotations from Sun Tzu, in particular, the last one:

1-26. Now the general who wins a battle makes many calculations in his
temple ere the battle is fought. The general who loses a battle makes but
few calculations beforehand. Thus do many calculations lead to victory, and
few calculations to defeat: how much more no calculation at all! It is by
attention to this point that I can foresee who is likely to win or lose.

4-15. Thus it is that in war the victorious strategist only seeks battle
after the victory has been won, whereas he who is destined to defeat first
fights and afterwards looks for victory.

Unless your characters are supremely stupid, I don't see why you would order
troops towards a certain defeat. You maneuver to position your army such
that your enemy is forced into a battle where your certainty is winning is
quite high. Yes, I must admit that it's quite nice to go through battle
reports and see how your unit did...and it's quite boring to go without
those battle reports on an island called a "war island". On the other hand,
imagine getting a LOT of battle reports...where you /always/ lose. After a
while, I bet it'd go from satisfying, skip boring and go straight to
depressing.

Mitch
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://news.battlemaster.org/pipermail/discuss/attachments/20071005/bd439188/attachment-0001.htm 


More information about the Discuss mailing list