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[Discuss] Brainstorming: Limiting Large Alliances (Take 42)

Anthony Cerqueira zol.tanzet at gmail.com
Thu Oct 11 19:33:51 CEST 2007


On 10/11/07, Tom <tom at lemuria.org> wrote:
>
> On 10/10/2007 05:00 PM, John P. Murphy wrote:
> > It should not be easy or practically automatic to renew alliances.
> > This could couple nicely with my suggestion that rulers should have
> > to travel and meet in order to sign agreements: if it's just a matter
> > of spending some gold and clicking a link, there won't be much soul-
> > searching over a huge cross-continent alliance.
>
> One simple solution would have it requiring at least one ruler involved
> being in his capital, and maybe the other being at least in a city or
> stronghold.
>
>
> >   Making the rulers
> > travel also can enforce an interesting dynamic: if one realm's king
> > is forced to travel to the other realm's capital to sign an alliance
> > to protect his kingdom, that really shows who's the junior partner,
> > right?
>
> Hm, that is a very interesting solution. Maybe as an alternative?



I went on quite a few state visits, since I had little else to do. Let's you
see the sights and chat with people of another realm, which is a nice change
from time to time. Old Grehk hosted the best reception I must say, a feast,
drinks at the tavern, and even a rebellion just to entertain me. Sadly King
Vagabond, (so long agon now eh?) was busy on the other side of the kingdom
so it took a week for him to arrive in the capitol, but the nobles made sure
I was amused.

Of course the problem was paying for the army while I was on the other side
of the world waiting for people to respond to my messages, pitty there isn't
a state visit status that you can enter where you can take the time to chat
without worrying about everything falling apart. Too prone to abuse though.

Yup sorted out a few treaties, exchanged gifts of good will,
and had a few long discussions about sensitive issues, and got to see
the sights; win-win all around.
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