News

[Discuss] Discuss: Implement differences in government types or just have one style?

Anthony Anderson phoenixsunrise at gmail.com
Tue Oct 9 23:42:28 CEST 2007


On 10/9/07, Jeremy Stephens <jstephens at georgefox.edu> wrote:
>
>  There has been a great deal of changes recently in moving power away from
> the rulers of realms and placing it back in the hands of region lords etc.
> However this is, IMHO, leading to all governments basically being the same
> vanilla thing, despite their actual form of government.  For instance, I
> have a character that is a dictator... that implies a certain absolute
> power.  As a dictator I should be able to ban someone without needing a
> judge to carry out my orders etc. after all I'm the dictator.  The only
> difference is that there are not monthly elections but then again a monarchy
> doesn't have that either so big deal.  I cannot appoint and "un"appoint
> people at my whim and I cannot really "wield" any form of power at all.  I
> accomplish a great deal but that is done through kindness and diplomacy not
> power.
>
Not enough time to read everything, but it did make me think.  Wouldn't a
dictator be much more likely to appoint something akin to Provincial
Governors, rather than utilize landed nobles who may or may not support
their regime?  Perhaps when a new Dictator comes to power, they should have
the option to remove all current positions and reappoint people as they see
fit?  To some varying degrees, this would work for a few of the other
government types as well.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://news.battlemaster.org/pipermail/discuss/attachments/20071009/5b6bacb1/attachment-0001.htm 


More information about the Discuss mailing list