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[Discuss] War Island Change

Timothy Collett danaris at mac.com
Tue Oct 2 04:57:03 CEST 2007


On Oct 1, 2007, at 10:48 PM, gagnonm at ijet.com wrote:
> Personally, I think we should break it down simply.  Why not make  
> it literally impossible to communicate person to person to other  
> characters in other realms.

I'm not sure anything quite that extreme is necessary.  Some of the  
interaction between warring realms can be among the most fun in the  
game.  Fighting a silent, faceless enemy can be much more  
demoralizing than hearing him shout taunts across the battlefield...

No, I think what's needed is some modifications of ideas that were  
brought up quite a while ago.

Penalize the realms for going without battles too long....and make  
those penalties *really* hurt.

It shouldn't be too difficult to have there be some sort of  
accumulator that keeps track of the satiation of the peasants'  
bloodlust for their hated enemies *lak and *lak.  The more battles  
you fight, the more full the accumulator is kept.  The fewer you  
fight, the more it depletes--and the depletion should start pretty  
slow, but accelerate.

Then, when it dips below certain values, the penalties start to pile  
up, and don't go away again until you get it back to other "safe"  
values well above the ones that triggered them in the first place  
(eg, if falling below 50 triggers a penalty, you have to get back  
above 65 to make it completely go away, though it fades before then...)

Probably a good idea to make the penalties also somewhat dependent on  
realm size--otherwise once one realm is reduced to nearly nothing,  
all the other two realms have to do is fight each other and stay out  
of the little guy's way until the peasants revolt everywhere.

Somewhat complex, I suppose, but I think the basic mechanism would be  
useful elsewhere in the game, if something similar doesn't already  
exist to be reused...

Timothy Collett
Anaris Family

--

A 'proof' is whatever it takes to convince your audience.
--Unknown




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