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[Discuss] Another Take on Religion

Anthony Cerqueira zol.tanzet at gmail.com
Tue Nov 27 19:38:22 CET 2007


On 11/27/07, Robert Croson, Jr <robert at arcm.com> wrote:
>
> On 27 Nov 2007 at 12:11, Anthony Anderson wrote:
>
> > Loren is right (I believe it was he) when he said that religions
> (priests)
> > need to essentially be their own realm.  This would go far in
> eliminating
> > the one realm- one religion mentality, and work more toward subplots and
> the
> > rise of mega-religions.  Right now, there are far too many out there,
> and
> > most of them have relatively equal standing with each other.
>
> I agree that there are too many tiny religions. This really prevents
> religion from
> reaching it s full potential. There really needs to be a pruning.


There often is a lot of small faiths, which were slowly assimilated as time
went on by which ever one did well. Time would see that result in BM too I'm
certain. Not sure how bing large would allow religions to reach full
potential though.


> The two major problems I see with religion currently, is not in the
> design,
> > but in the way it's used.  Keep in mind that this is a vaguely fantasy
> > medieval European-style setting.  So problem one is that way too many
> > religions are based on eastern philosophies of no god, only
> enlightenment
> > and understanding.
>
> I agree 100%. Religion in the BattleMaster era should be about the worship
> of
> powerful gods, not about soul-searching Zen journeys.


Said soul-searching zen journey religions are older then those in the west
you know, so they have a place in BM just as much as any other faith. If
we need a better system for religions is fine, but there shouldn't be
an arbitrary limit on what type of faiths you can have.

Most faiths I've seen come in two flavours, christian style or eastern style
(the second being a rather large generalization considering just how many
religions there are), lots of powerful Gods would be pagen, and I've only
seen one of those myself. (Old Gods)
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