[Discuss] Somethings wrong with "war"...
Simon Baker
Simonsells91 at gmail.com
Fri Nov 23 06:56:12 CET 2007
Jeremy Stephens wrote:
> -----Original Message-----
> From: discuss-bounces at news.battlemaster.org on behalf of AJ
> Sent: Thu 11/22/2007 7:54 AM
> To: discuss at news.battlemaster.org
> Subject: Re: [Discuss] Somethings wrong with "war"...
>
> On 11/21/07, Tom Vogt <tom at lemuria.org> wrote:
> > Timothy Collett schrieb:
> > > But, from the sound of things, they also love war even when all their
> > > neighbours have been slaughtered, their wives and daughters have been
> > > raped and murdered by invading forces, and their fields lie in ashes.
> > >
> >
> > No, that's a slightly different factor there. They don't explicitly
> > "want" war. They just get fancy ideas about liberty and happiness when
> > there's no war around.
>
> Okay, that is Game Mechanic. What can we as players do that?
> As already mentioned, in this case, the realm has lost all but one
> region, IS in one war at least.
> What more should the players do to not have this issue?
>
> AJ
> ===================
>
> Let's see, there are three regions that have historically in the
> Assassins. Monster's appeared yesterday in South Bakker. Today these
> were the announcements...
>
>
> Monsters! (8 minutes ago)
> Monsters have been seen in the region of North Bakker.
> The local population is requesting help and fears that the monsters will
> eat their food and destroy their houses.
>
>
> Undead! (8 minutes ago)
> Panic is spreading in Dark Citadel after peasants spread rumours of an
> undead horde.
> The peasants are living in fear and barely dare to leave their homes.
>
>
> Liberals Alarm (8 minutes ago)
> The peacefulness of your realm is giving the peasants ideas - of
> personal freedom, liberty, happiness and other nonsense. Independence
> increases in all regions. A war or two would take their minds off such
> dangerous ideals.
>
>
> Now, I'm not saying this is crap, but I'm just saying this is crap.
> So... on top of the realm being all but destroyed we've added undead and
> monsters in all three of the historical regions and... yep, you guess
> apparently the commoners are still not getting enough war and battle.
> Seriously, the new code is broken in the way it is being implimented and
> it needs to be adjusted already!
>
> And I would like to point out that if the commoners are cowering in
> their homes they couldn't really be out in the town square calling for
> more war...
>
And don't forget we've been hanging rebels for days in South Bakker, and
can barely keep the region at main. Maybe there needs to be a "hang
liberals" button....
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