News

[Discuss] Somethings wrong with "war"...

Simon Baker Simonsells91 at gmail.com
Fri Nov 23 06:56:12 CET 2007


Jeremy Stephens wrote:
> -----Original Message-----
> From: discuss-bounces at news.battlemaster.org on behalf of AJ
> Sent: Thu 11/22/2007 7:54 AM
> To: discuss at news.battlemaster.org
> Subject: Re: [Discuss] Somethings wrong with "war"...
> 
> On 11/21/07, Tom Vogt <tom at lemuria.org> wrote:
>  > Timothy Collett schrieb:
>  > > But, from the sound of things, they also love war even when all their
>  > > neighbours have been slaughtered, their wives and daughters have been
>  > > raped and murdered by invading forces, and their fields lie in ashes.
>  > >
>  >
>  > No, that's a slightly different factor there. They don't explicitly
>  > "want" war. They just get fancy ideas about liberty and happiness when
>  > there's no war around.
> 
> Okay, that is Game Mechanic. What can we as players do that?
> As already mentioned, in this case, the realm has lost all but one
> region, IS in one war at least.
> What more should the players do to not have this issue?
> 
> AJ
> ===================
> 
> Let's see, there are three regions that have historically in the 
> Assassins.  Monster's appeared yesterday in South Bakker.  Today these 
> were the announcements...
> 
> 
> Monsters!   (8 minutes ago)
> Monsters have been seen in the region of North Bakker.
> The local population is requesting help and fears that the monsters will 
> eat their food and destroy their houses.
> 
> 
> Undead!   (8 minutes ago)
> Panic is spreading in Dark Citadel after peasants spread rumours of an 
> undead horde.
> The peasants are living in fear and barely dare to leave their homes.
> 
> 
> Liberals Alarm   (8 minutes ago)
> The peacefulness of your realm is giving the peasants ideas - of 
> personal freedom, liberty, happiness and other nonsense. Independence 
> increases in all regions. A war or two would take their minds off such 
> dangerous ideals.
> 
> 
> Now, I'm not saying this is crap, but I'm just saying this is crap.  
> So... on top of the realm being all but destroyed we've added undead and 
> monsters in all three of the historical regions and... yep, you guess 
> apparently the commoners are still not getting enough war and battle.  
> Seriously, the new code is broken in the way it is being implimented and 
> it needs to be adjusted already!
> 
> And I would like to point out that if the commoners are cowering in 
> their homes they couldn't really be out in the town square calling for 
> more war...
> 

And don't forget we've been hanging rebels for days in South Bakker, and 
can barely keep the region at main.  Maybe there needs to be a "hang 
liberals" button....


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