[Discuss] The priest game
Alex
the1exile at googlemail.com
Wed Nov 21 19:34:26 CET 2007
Robert Croson, Jr wrote:
> On 21 Nov 2007 at 16:49, Alex wrote:
>
>> I would think it more likely that it strikes a deathblow against the few
>> religions which are truly neutral.
>>
>
> And would that be so bad?
>
I think so, see below.
> If your religion is so unpopular that it can't maintain a single priest, then is it
> really needed? We're not talking about needing to have 12 priests and 55 noble
> followers. We're only talking about keep a *single* priest in your entire religion.
>
The only real neutral religion I've had a char in has 3 priests, and if
it needed more, my char would probably change classes too.
> The way I see it, the more small religions we have that will *never* get
> anywhere beyond a measely few thousand worshippers, the less chance there is
> for the formation of very large, continent spanning organizations. And we need
> these large, multi-realm religions in order to get the religions more political
> power in realms, so that they get the ability to have more influence in the
> game.
>
But your suggestion will only work if we wipe all the religions and
start from scratch (not likely to be a popular move). Right now, all the
change would achieve is killing the smaller, multi realm religions and
giving more power to the larger, richer/more powerful and realm based
religions (I know there's a few exceptions, Qyvraggism comes to mind,
but outside of BT, how many major religions are multi realm and not an
extension of alliances?)
--
"Abashed the devil stood, and felt how awful goodness is."
-Milton
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