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[Discuss] Anti-State Religion

Rob McDonald humpelfluch at gmail.com
Mon May 28 13:27:02 CEST 2007


I think people forget sometimes that we're playing a game based around
Medieval history, not an exact simulator of it. Just because religions were
mandatory in the Middle Ages in most places, doesn't mean we should follow
it in BM. Like it has been said, many people already have RP backgrounds for
their characters set up, and forcing this change on them will only serve to
upset people.

However, nothing stops a religion being enforced by people in the game.
That's the beauty of role-playing. We don't need game-mechanics for a lot of
the things I've seen suggested here, and I think that making everything into
a game-mechanic is what has caused a lot of the problems in BM. If a realm
wants to ban people not part of their religion they can do, and if this
spreads to other realms then that effect you are after will happen, however,
it will have happened because of player enforcement, not a game mechanic.

It's the same thing with wars. Players want to have wars, they really do,
since it's the best way to get H/P, but at the moment they have to step
around so many game-mechanics like claims, TO pros/cons, diplomatic states,
region statistics that a lot are reluctant to do so in order to avoid a big
disadvantage from the start. I think we need to be careful about the
game-mechanics we introduce. A lot of them, I feel, serve to hem players in
rather than give them incentives to do things. Remember, people are good at
messing things up for themselves, maybe if we had less game-mechanics, we'd
see more wars breaking out.
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