[Discuss] Promoting the use of individual Battlegroups in Battle
Anthony Cerqueira
zol.tanzet at gmail.com
Thu May 17 06:16:01 CEST 2007
On 5/16/07, Tom Vogt <tom at lemuria.org> wrote:
>
> Horner Peter schrieb:
> > 1) Exhaustion
> > It would make a difference if troops get exhausted fast (after 2 rounds
> > of being in a serious fight), especially if this exaustion is not based
> > in 'hits dealt by your unit' but in 'how long has my _line_ been
> > fighting heavily. Even better would be if you base this on 'how long
> > has my _army_ been fighting heavily.
>
> Totally, and it is highly realistic, too. Humans can not stand a long
> time of the stress of close combat. 15 minutes was the main time for
> ancient battles (greece, persia, etc.) because after that one or the
> other side would panic and run. Of course, there were hours of
> maneuvering, artillery fire, etc.
>
> I've just added it. It's not as drastic as you suggested, but units will
> now suffer an increasing morale penalty for every uninterrupted round
> they are in close combat. It adds up fairly quickly. No unit will
> survive 10 rounds of close combat.
Just a note, make sure exhaustion doesn't cause monsters and especially
undead any problems. Poor old tired skeletons ;)
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