[Discuss] Re: Proposed Marshal changes
Christopher Subich
csubich at subich.com
Thu May 3 16:40:07 CEST 2007
Dorian Gray wrote:
> Remember it's also possible to spend gold to expand the size of your
> estate - you may just have to invest some gold into your region and get
> a few larger estates across fewer nobles going, if your region can't
> support a large number of nobles.
I think much of the "paycut" analysis has factored that in.
Additionally, a few nobles with large estates is a worse scenario from
the point of view of a knight going on vacation or whatnot.
> Also, how about some food distribution politics? It might make sense
> that rather than sending X gold to the duchy (which may be a large
> city), send an amount of food instead. Or even sell it to the duchy or
> to traders, making the income from the sale of food go towards the
Nice idea, but there are several problems:
* Food isn't currently included in the oath mechanics, and it would have
to be for there to be any semblance of automation.
* The poposed mechanism is entirely manual, meaning that it gets
disrupted if the army's at war or someone even misses a turn.
* Food harvests don't work on the same schedule as taxation, and the
math to convert between the two is somewhat annoying.
* Food harvests can vary greatly by weather, whilst tax incomes don't.
* The stronger solution is to have a realm-wide food distribution
network. While local bargaining for food is all political, there's no
incentive to do it.
> overall amount of gold you have. This won't help the regions with low
> gold or food, but that's life - there were areas that barely scraped by.
Feudal societies in Europe settled essentially the entire continent.
Local fiefs had levies proportional to what resources they had, and so
far as I am aware there was never a shortage of people willing to do the
management. The situation in Battlemaster where more management is
(sometimes) required than is affordable is artificial, and
gameplay-mechanic only. Thus, "realism" arguments don't enter into it.
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