[Discuss] Religions
Timothy Collett
danaris at mac.com
Thu Mar 8 15:42:30 CET 2007
On Mar 8, 2007, at 9:20 AM, Karl Greenley wrote:
> You want to try to be progressive, open your borders to more than
> one religion? Fine, but you're going to have to fight tooth and nail
> to keep the peace because they're not going to be satisfied with a
> smaller tithe pool for long. And when they think you're not giving
> them their due or listening to their demands, they'll become a
> liability very quickly.
>
> Religion was and is a powerful political force- I think the current
> rules seem to be coing a good job of letting that play out.
What you are saying is the *exact opposite* of what is happening.
You speak of religion as having great power: in the game, the only
real power a religion has is to influence the minds of the peasantry,
and priests can't do that all that well until they've been at it for
a very long time.
Religions, while it is hard to destroy them outright (though far from
impossible), exist at the sufferance of realms. If the realm a
priest is in decides it doesn't like his religion, it can simply ban
him. So then he has to go find another realm...but all the other
realms in the immediate vicinity already have state religions,
founded for the express purpose of protecting the realm from other
religions--they're not going to let him in!
So the problem here is not that religions have a lot of power, but
that realms only want them if they are going to give a guarantee that
they'll support them in any war...and if all the realms in one area
decide they don't want that religion (perhaps because it's a solidly-
roleplayed, politically-neutral religion that actually believes in
following its divine principles rather than any human demands) it's
pretty much screwed.
Timothy Collett
Anaris Family
--
Military justice is to justice what military music is to music.
-- Groucho Marx
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