[Discuss] Late Turn Moves
Anthony Anderson
phoenixsunrise at gmail.com
Wed Mar 7 07:04:59 CET 2007
On 3/6/07, Loren Schmidt <loren.schmidt at gmail.com> wrote:
>
>
> Well, what if the chance for crowded roads increases as the number of
> people set traveling to the same destination gets closer and closer to the
> turn change? What I mean by this is that, if X people of Y unit size set
> the same destination right after the turn change, the current code applies,
> but if they start doing it later in the turn they face increasing chances
> that they'll be delayed due to crowded roads.
>
I was about to suggest the very same thing, though I would treat it more as
their scouts have less time to move ahead and find a better path if they're
doing a late turn move. Crowded roads don't necessarily make sense in every
situation.
So sure, let them make a late turn move, but the chances of half their army
not making it on time are increased exponentially.
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