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[Discuss] delayed scouts active

Matt Runyon m.runyon at comcast.net
Fri Mar 2 20:01:21 CET 2007


> This may be difficult to code, but perhaps there should be different
> types of scouting missions a character can send their scouts on:
>
> Survey Region:  Complete report on the region as it looks immediately
> before the next turn change.  This way, you get the same report
> regardless of when you send the scout out.  If a problem arises with
> characters needing to log in immediately after the turn change to
> collect their scount reports, the report could be returned at some
> random time following the next turn change.
>
> Contact Enemy:  Scout returns immediately with a rough estimate of what
> the first armed force he finds is doing.  The report might read
> something like:  "About 1000 C.S. are moving towards Kazakh, including a
> large number of cavalry."
>
> Survey Economy:  Scout returns immediately with an inventory of
> fortifications, buildings, etc. in the region.
>
> I'm sure we can think up some more.
>
> Mark Moss
>   
How about something similar to your Contact Enemy, but more in 
depth...Examine Enemy?  I'm thinking something that costs more hours, 
but with two things.  Higher chance of scout never coming back (got too 
close), and more accurate info, including the possibility of seeing 
through a misdirection.


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