[Discuss] delayed scouts active
Christopher Subich
csubich at subich.com
Thu Mar 1 05:56:04 CET 2007
Philippe Veillette wrote:
> Then, I just tough about it, if the problem is about the number of time
> someone can log in. Then why not just limit it???
This is not a good idea. Adding bondage and discipline to the player
never works, because players will generally seek to exploit their
capabilities to their fullest. Arbitrary restrictions are just
annoying, and cause frustration, UnFun (tm, pat. pending), and a hunt
for workarounds.
This is also the problem with delayed scout reports. The problem was
that "giving players the time-varying state of a region is too
powerful." This is what caused requests for early/mid/late/every 15 min
scout reports.
The currently implemented solution amounts to preventing the players
from /getting/ the "too powerful" information. It allows only one
effective scout report of a region (the last one posted) and delays the
information neigh unto uselessness. The combination is frustrating,
because it makes the game work opposite to player intuition and expected
behaviour.
It violates the principle of least surprise, and that is why most
reaction to the change on the D-list is negative. It also doesn't fix
the underlying problem, and that is why the "spies are much more
powerful now" criticism is highly valid.
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