News

[Discuss] An observation

Jonathon Taylor jonathon.its.never.enough at googlemail.com
Sun Jun 10 20:43:28 CEST 2007


On 10/06/07, Tom Vogt <tom at lemuria.org> wrote:
>
> Samuel Knowlton schrieb:
> > It's not the ruler or the Duke who's making us do it. It's the game.
> "Well,
> > civil work is boring, so let's just lose all the regions that need civil
> > work" is hardly a solution.
> >
>
> Maybe I should add a lower threshold of "don't bother", essentially
> making things that give +1% into things that give nothing.
>
> Really, I can understand why that's not fun. But still, there _are_ more
> effective ways than putting everyone to slave labour.


How about simply make it impossible to have above 90% in
production/morale/loyalty?
The top 10% fluctuates at it's own will and can only be influenced
negatively, or possibly positively, but only thrown the use of investments,
heroes tails, festivals, holidays and tournaments?

Now, a loss in 10% of production, morale and loyalty in all regions of a
realm is going to do alot of harm, so to make it simpler, why not simply up
the values (we are only shown percentages) of the actual figures which the
percentages come off that are displayed by 10% which can only be attained at
random and through means stated above, so Civil Work and Beurocratic duties
cannot improve them?


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