[Discuss] Re: Secessions
Mark Moss
battlemaster at mmoss.org
Sat Jun 2 20:25:17 CEST 2007
On Sat, 2007-06-02 at 18:38 +0100, Dimitris Zikos wrote:
> Is teh time needed to stop teh war with the mother
> realm and ally, 2 weeks, 1 month, 15 turns or
> something else? And really why not to be able to ally
> with the mother realm from day one?
Two things here raise a red flag regarding the secession:
1. Your referring to the realm your seceeding from as 'the mother ream
and ally'.
2. You plan to make peace as soon as the game logic allows.
IMHO, neither of these automatically mean that the secession is for
strategic reasons, but they do appear suspicion.
> It would be very useful to know for my future
> plans...And for some others in the d-list I think,
> because they were some that thought that friendly
> secessions are "verboten"! :-)))
As far as I know, there is no blanket rule saying that 'friendly'
secessions are not allowed. Rather, you should never use a secession as
a means to get around limits/restrictions in the game logic.
Basically, if you secede a duchy to help win a war, you're likely to run
into problems.
> I just don't want to get lighning boled (again) for
> supporting or even worse doing a planned, "friendly"
> secession that everybody knew about, so I have to know
> the full details.
>
> Can someone tell me?
1. Make sure your character(s) have a good IC reason for the secession
which is backed up by your character's prior actions.
2. Don't secede as a way to give your former realm and allies an
advantage in whatever war they're in. If having two capitals, being
able to recruit closer to the front, or similar reasons come up in the
secession discussion: Don't secede.
Mark Moss
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