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Sat Jul 28 17:58:25 CEST 2007


be commoners. In short, uber-adventurers, or uber-rogue characters. This
would upset the game balance and I'm pretty sure Tom isn't for that sort of
thing - making the game about playing rogues/pirates.

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<br><br><div class="gmail_quote">On Nov 15, 2007 11:43 AM, fodder &lt;<a href="mailto:nlksfd324 at fastmail.fm">nlksfd324 at fastmail.fm</a>&gt; wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
besides.. what does being honour bound and courteous have to do with<br>pirates? nobles loot and raze enemy land.. how different is that to<br>pirates... in all but name? </blockquote><div><br>Well, it&#39;s not much different from the looting and burning done by any army, in and of itself. I mean, look at the East Front in WWII. But just because it&#39;s (basically) the same act doesn&#39;t mean it&#39;s all we need to look at. 
<br><br>From a gameplay perspective, &quot;pirates&quot; would not be nobles, and thus would be commoners. In short, uber-adventurers, or uber-rogue characters. This would upset the game balance and I&#39;m pretty sure Tom isn&#39;t for that sort of thing - making the game about playing rogues/pirates.
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