[Discuss] Feature request: Infils attacking temples
fodder
nlksfd324 at fastmail.fm
Sun Jul 22 22:38:13 CEST 2007
Alex Davies wrote:
> Well, damaging the temple was my initial idea, though perhaps only for
> small shacks (lvl 1 temple), or shrines, stopping new religions from,
> being initially wiped out by a single infil who happens to be in the
> region when it's founded. Temple damage, treasury stealing and attacking
> teh guards could work like equivalent actions of paraphernalia sabotage,
> infiltrating the tax offices, and militia murdering, so the framework
> should be there. Amount of followers might also come into it though; if
> all the people are memebrs of your religion (X) and you've attacked evil
> religion Y, the followers of X would not be so disposed to tell the
> guards of Y that "he went that way -->".
Not familiar with paraphernalia sabotage.. does it damage the building
or reduces the stockpile?
perhaps a % thing like walls/production... rather than just dropping it
down a whole level?
temple guards... how does that work... or at least meant to work? do
they cost much? i'm seen infil going through militia being like hot
knife on SEI... do temple guards cost more? what can 1 guardsmen defend
against? should full members be allowed to hire temple guards?
would zealous peasants attempt to beat you up? they beat hostile priests
up for simply opening their mouths..
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