[Discuss] Feature request (troops and the elite)
Rob McDonald
humpelfluch at gmail.com
Sat Jul 21 15:49:29 CEST 2007
On 7/21/07, Miles <qmiles78 at hotmail.com> wrote:
You should have picked a better battle to copy and paste. ;)
>
> I like the ideas presented and think they could be designed in a way that
> would work and make sense. It would also make the game live up much more
> to
> its own name, but from what I understand of it participating in combat is
> a
> side-effect of intra/inter-realm politics. This game is about diplomacy
> and
> how individual nobles can play a role in them even if their current status
> might appear insignificant.
>
> My point being if Tom thinks it meshes with his idea of what BattleMaster
> is
> we can worry about how it will work afterwards, and if not we don't need
> to
> waste the effort being shot down.
>
> Where as I think these ideas would be fun I think it would also steal from
> the roleplay aspect the game has because there will be an even more
> significant amount of pressure on making sure everyone knows what to do in
> a
> battle (or as some have affectionately called powergamign). Sure there is
> a
> default option for light-weight players, but that doesn't remove the
> "pressure" of always being the most effecient/effective troop leader.
It does give a lot more room for roleplay about battle themselves though. At
the moment it's just a bunch of outcomes, if you were able to take a direct
control of your unit if you so wished then you could actually portray the
unit as you write about them in roelplays. People often write roleplays
about their untis being tough or unruly or somesuch quality, only to have it
clash with battle reports where the units seem to act in the exact opposite
way. Obviously, you wouldn't be able to choose exactly how your unit would
perform, but you would at least be able to push them in the right direction,
just as you would in a real life battle.
Yes, there could well be pressure on TLs to be the best, but thats nothing
new. If you want to be well-known in BM, you have to put effort in, as you
do with pretty much anything you want to be well-known about in life. With
that effort comes pressure, so I don't see that as a downside. If you wanted
to play the battles as they used to be, then you would just leave your unit
to take the default actions, there would be no obligation to take control of
your unit directly.
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