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[Discuss] Feature request (troops and the elite)

Josiah Allen josiahallen at gmail.com
Thu Jul 12 20:08:34 CEST 2007


On 7/12/07, Rob McDonald <humpelfluch at gmail.com> wrote:
>
>
>
> On 7/8/07, Matteo Turrino <isidor.x at gmail.com> wrote:
> >
> > I know there is much else to do, but I'll make my appearance on the DL
> > with a feature request that, considering bm is supposed to appeal to causal
> > players, I feel is important. I hope I don't sound redundant to you vets :)
> > Right now the most interesting aspect of the game is war (not that the
> > economy is useless, the contrary; though a peaceful realm gets boring
> > quick); however common players have little impact on the result of a battle.
> >
> > The factors which have an effect are: numbers (depending on the economy
> > of a realm), tactics (depending on the marshal and on the kind of
> > battleground) and the troops themselves (type and stats). Little is left to
> > the knight not in any specific position, except for which RC to pick and
> > watch his unit fight it out without having.
> > So here is what I suggest: troop personalization. To the point, when the
> > player is about to recruit a new unit he gets prompted with several choices:
> > the men themselves come from the recruitment center, the equipment does not.
> >
>
>
>
> I have to agree with this. Some more power in battle has to be given to
> the casual gamers and lowly knights. At the moment you are given line
> settings and orders, and simply turn up. It would be a lot more entertaining
> for the people without lordships or government positions if they had a bit
> more say in their units than how many, what type and what kind of unit of
> that type. This would obviously apply to everyone, but would give those
> without real sway in battlemaster something to entertain themselves with.
>
> I'm speaking as someone who has had about 4 years in BM of not being that
> influential, mostly because I played quite casually. I quit a few times
> because of boredom, because all the action was happening on the ruler
> channels and inner circle, the lower guys were just getting ordered around.
> I know you can say 'RP then, or make things happen', but not everyone has
> the time or inclination to do that. I know when I was playing I didn't have
> time to RP things out with other people that much, because I logged on only
> every so often, and in a lot of realms trying to make things happen often
> gets frowned upon because it means going outside the guys in charge.
>
> And yes, you can say just ignore them, and do you're own thing, but not
> everyone is actually that brave. I know when I first started I didn't want
> to upset people, even though they were just characters played by some guy
> halfway round the world from me. Now I'm different, but it took time in
> university for me to gain more confidence.
>
> So yes, after that little speech, I feel that something should be done to
> make the game more interesting for the little guys.
>
>
>
>
> --
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>

Well, just because your marshal says 'normal line' doesn't mean you have to
comply.

And really, if you're too scared to experiment with that, the likelihood
that generals will say 'everyone buy spears' is high, and you'll be in the
same position.

I think more fun might be had with the actual nobles weapon of choice/
fighting style/leadership style.  I always though there should be automatic
duels/jousts on the field anyway.  Or possibly designing banners to go with
our units, or recording unit statistics.

Or we could just think about what a rehaul of combat altogether would be
like, i.e. it isn't just lining up and marching at each other.

-- 
"Growth in wisdom may be exactly measured by decrease in bitterness"
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