News

[Discuss] Re: Poor new guy....

Anthony Cerqueira zol.tanzet at gmail.com
Sat Jul 7 09:28:38 CEST 2007


On 7/6/07, Nate Shupe <anomalouspsych at hotmail.com> wrote:
>
>
>
>
> >From: LilWolf <bmdiscuss at lilwolf.biz>
> >Reply-To: BattleMaster general discussion list
> ><discuss at news.battlemaster.org>
> >To: BattleMaster general discussion list <discuss at news.battlemaster.org>
> >Subject: Re: [Discuss] Re: Poor new guy....
> >Date: Fri, 06 Jul 2007 17:26:19 +0300
> >
> >psymann wrote:
> >>
> >>Eg - give newbies an auto-retreat setting of 10% of something for three
> or
> >>four days.  Just say that they can't be wounded in battle in those few
> >>days.  Make assassinations impossible (everyone's allowed a lucky
> escape!)
> >>just for long enough for them to have found someone to talk to in-game
> who
> >>is able to explain what's going on and ensure they are taken to safety
> and
> >>given orders.
> >>
> >
> >Or make them start without a unit, but with a bit more gold(most new
> >players that start out tend to wind up in the capital to recruit anyway
> in
> >my experience). That way they can avoid the random monsters or what ever
> >and they'll have time to get to know the game and the people in the realm
> a
> >bit when they travel to recruit a unit.
> >
>
> Or just make them start out in the capital.   To me, that's the most
> simple
> solution; also, I'm unsure if there are still issues with auto-sworn
> knights
> or not in the new system, but this would bypass it if you had them start
> in
> the capital without a leige.
>
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This guy was in the capitol. (war didn't go well) I do like the start with
no unit idea though simple and it would solve a lot of problems.
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