[Discuss] experimental delayed scouts code
Josiah Allen
josiahallen at gmail.com
Wed Feb 21 17:40:23 CET 2007
On 2/21/07, Tom <tom at lemuria.org> wrote:
>
> On testing, scout reports are being tested as delivered delayed, i.e.
> not immediately when you send out the scout, but on the turn following.
>
> Purpose: To eliminate the powergaming "scout on the beginning/end of the
> turn" nonsense. Also makes things more realistic and information more
> valuable.
>
>
> During the initial testing phase, scout reports will be delivered
> _both_, immediately and delayed. Once I know that the delay code works,
> the immediate delivery will be removed and only the delay will remain.
>
>
> Then you can flame me about how this totally destroys the entire game. :-)
>
>
>
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While I have no basic objection, would this defeat the purpose of
misdirection? I mean, likely you'd know if they moved via a battle report
by the time you got the scout report.
Regarding Jeremy's point, it reduces power gaming because people won't be
able to observe late turn moves if they wanted to. Basically, unless the
enemy has troops in the region, they wouldn't know what you're doing at all
until you've already done it.
--
"Growth in wisdom may be exactly measured by decrease in bitterness"
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