[Discuss] Another Take on Religion
Talita CS
talitacs at gmail.com
Mon Dec 3 14:48:25 CET 2007
Gee, I have a message here on draft I forgot to send! I'll post a part
of it that is still valid for people to think about.
> "I think that if you have the option of joining it from the start..."
>
> Exactly, the *option*. I do not think players should be forced to join
> a religion from the start. Let them pick the religion they want when
> they're ready to pick one.
The option of not choosing a religion would be paganism, as it is
shown today on BM (not as it is IRL), as a free set of beliefs that
people follow when they don't follow a specific religion. It is what
every noble without a religion is today.
> Right now,
> (maybe with the exception of lords) peasant beliefs in the region do
> not influence noble beliefs in that region.
True and interesting. Maybe if we want religion to have more
significance, the beliefs of peasantry and nobles could be more
influential to each other. I do think that nobles beliefs would
usually increase the beliefs of the peasants in the area, in the
middle ages. Not only the Lord's beliefs.
> Again with the family faith I just can't see it. If your family is from
> ContinentA and #2son goes to ContinentB that religion might not even
> *be* there.
Thus improving intercontinental religions, which I find a great idea.
You can start in another continent and build a temple there. I'd like
to see this even that not through family religion mechanics.
Talita
Bluelake
More information about the Discuss
mailing list