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[Discuss] Religions: Monotheism

Alexander Keül zakath at online.no
Sun Dec 2 02:36:14 CET 2007


>>Tom Vogt wrote:
>>The gods could be real. Religion could be linked to actual gods 
>>(different religions for the same god are no problem, they would be 
>>different interpretations or aspects). That would solve the whole 
>
>>"belief" problem. We would have to establish what, exactly, gods are. 
>>Something along the lines of nordic or ancient greek myth would probably 
>>be best - very powerful beings, but none of the "omnipotent, 
>>omnipresent, omniscient" bullshit.


>That "omniprotent, omnipresent and omiscient bullshit" was at the core of
what we are trying to imitate in BM. "European middle-ages" was not about
the greek myths, it >was all about the catholic church. Monotheistic
religions don't really interest me, and polytheistic religions have alot
more flavour in my opinion, but I don't see >the logic in wanting to
eliminate what basicly defined the world in which the game is inspired. 

>Other than that, the whole idea just sounds too pantheist...

I don't see having a pantheon of gods excluding having a monotheist
religion. One order might very well consider it all one God with different
aspects, while another rejects all the gods except for the god of war. In
most fantasy settings you find, orders do tend to worship one god. They
don't deny the others exist, they just choose not to deal with them, that is
the domain of another order.

Besides, even if the gods were to represent something basic like the
elements, what's to prevent a religion from considering the Fire God as the
god of war, the Water God as the commerce god etc. I don't think he'll set
up 10 gods, and permit one religion for each. Personally I'd love having a
pantheon of gods to choose from, as long as I'm free to add some fluff to
said god.

Alex



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