News

[Discuss] Take-over tweaks

Alex Davies the1exile at hotmail.co.uk
Sat Aug 25 14:02:08 CEST 2007


>From: "Jonas De Greef" <curs21 at hotmail.com>
>As such, to give an example, a region has 20% sympathy towards the enemy,
>only 1200 citizens left (thus 240 liking the enemy) and 50 stand up against
>the enemy. They are killed, that should make that 240 out of now only 1150
>like the enemy, which is 21%.

You're assuming that they still like you after you've killled the several 
hundred partisans. I would expect that sympathy is rock bottom anyway, or 
the partisans wouldn't be forming in the first place.

>Furthermore, I find the influence of priests too high. During a brutal
>take-over, one single priest managed to raise moral from 39% to 48%. That 
>is
>ridiculous to say the least. At the least, the realm that is performing the
>take-over should be able to capture this priest. You can't capture priests
>in enemy regions, but during a take-over you do _control_ that region. 
>There
>is no reasons why your soldiers wouldn't be able to capture the priest
>(unless there are enemy troops around, such as with looting).

I just looked for a report of a priest calming the population and couldn't 
find one. On ithe toher hand, on the daily turn changesover the last week, 
morale rose 0%, 10%, 3%, 0%, 7%, 9%, 6% and 10%, probably because of the 
combined effect of low taxes and the pontifex's presence.

As for arresting the priest, the option shouyd be there, though you probably 
have to set your unit to police before hand.

The1exile (AKA SniperChief)

"The greatest work of fiction, since vows of fidelity were included in the 
French marriage service."

--Captain Edmund Blackadder

_________________________________________________________________
Got a favourite clothes shop, bar or restaurant? Share your local knowledge  
http://www.backofmyhand.com



More information about the Discuss mailing list