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[Discuss] Adventurers and Religion

Dominic dham0749 at gmail.com
Wed Aug 1 22:43:49 CEST 2007


Adventurers have to pay 5 gold to join guilds or religions (minimum),
because nobles don't like mingling with them. However, once inside, they can
become full memers. While this makes sense in the context of guilds, it
makes absolutely none in the case of religions. There are basicly two
points, which to me don't make sense:

*A priest will convert hundreds of peasents a day without cost. However, for
adventurers, who should be treated like peasents, there is a fee to pay,
which is not only more than the common serfs', but also usually even more
than the nobles. Religions want to gain members, they would never impose
such a heavy sum on people who would normally have no means to gain it
(peasents such as adventurers).

*The peasents will (in my mind) never go anywhere in the church hiearchy,
and therefore remain "aspirants" all their lives. Sure, you could have
helpers, clerics who might be above the typical follower, but it'd still be
below any noble, and therefore aspirants. It doesn't seem to make sense that
adventurers can become full-members and so importantly outrank many nobles,
when all they do is run around covering themselves with filth as they seek
smelly creatures in the night.

It just seems as the religion mechanics are doing the opposite to
adventurers than they should: treat them as "just another peasent".
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