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[Discuss] Infils stealing tax gold

Philippe Veillette veilphil at interlinx.qc.ca
Wed Apr 11 04:34:41 CEST 2007


Timothy Collett wrote:
> On Apr 4, 2007, at 4:06 PM, Jeremy Stephens wrote:
> 
>> Yeah, 5 months is pretty lame and I'd be pissed about that too but
>> again, that is the result of someone that has probably spent at  least a
>> year doing nothing buy training TWO skills up to a incredibly high
>> level.
> 
> 
> People keep bringing that up (or maybe it's just you, I'm not paying  
> *that* much attention...).  I don't see how it's relevant.
> 
> It doesn't matter how much time and money (which is just more time)  
> someone has invested in training a character; NO ONE should be able  to 
> unbalance the game like this.  No one should be invulnerable, not  even 
> if they've had one character training since the start of the  game, and 
> spent a million gold on it.
> 
> Why not?  Because *it isn't fun*.
> 

While speaking of fun, having someone brand new in a realm buy the 
countship and then destroying every single building in there, that is 
far less fun then being unable to catch an infiltrator.

> If one person can run around doing whatever they want with total  
> impunity, and their enemies can't do *anything* about it, that's  
> completely against the spirit of the game.  It's like Godmoding.  It  
> takes away the consequences--the risk to the infiltrator.

They sure can, too bad for them that they didn't figured it out yet.



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