[Discuss] Infils stealing tax gold
Philippe Veillette
veilphil at interlinx.qc.ca
Wed Apr 11 04:34:41 CEST 2007
Timothy Collett wrote:
> On Apr 4, 2007, at 4:06 PM, Jeremy Stephens wrote:
>
>> Yeah, 5 months is pretty lame and I'd be pissed about that too but
>> again, that is the result of someone that has probably spent at least a
>> year doing nothing buy training TWO skills up to a incredibly high
>> level.
>
>
> People keep bringing that up (or maybe it's just you, I'm not paying
> *that* much attention...). I don't see how it's relevant.
>
> It doesn't matter how much time and money (which is just more time)
> someone has invested in training a character; NO ONE should be able to
> unbalance the game like this. No one should be invulnerable, not even
> if they've had one character training since the start of the game, and
> spent a million gold on it.
>
> Why not? Because *it isn't fun*.
>
While speaking of fun, having someone brand new in a realm buy the
countship and then destroying every single building in there, that is
far less fun then being unable to catch an infiltrator.
> If one person can run around doing whatever they want with total
> impunity, and their enemies can't do *anything* about it, that's
> completely against the spirit of the game. It's like Godmoding. It
> takes away the consequences--the risk to the infiltrator.
They sure can, too bad for them that they didn't figured it out yet.
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