[Discuss] Infils stealing tax gold
Timothy Collett
danaris at mac.com
Wed Apr 4 22:13:54 CEST 2007
On Apr 4, 2007, at 4:06 PM, Jeremy Stephens wrote:
> Yeah, 5 months is pretty lame and I'd be pissed about that too but
> again, that is the result of someone that has probably spent at
> least a
> year doing nothing buy training TWO skills up to a incredibly high
> level.
People keep bringing that up (or maybe it's just you, I'm not paying
*that* much attention...). I don't see how it's relevant.
It doesn't matter how much time and money (which is just more time)
someone has invested in training a character; NO ONE should be able
to unbalance the game like this. No one should be invulnerable, not
even if they've had one character training since the start of the
game, and spent a million gold on it.
Why not? Because *it isn't fun*.
If one person can run around doing whatever they want with total
impunity, and their enemies can't do *anything* about it, that's
completely against the spirit of the game. It's like Godmoding. It
takes away the consequences--the risk to the infiltrator.
Everything in the game that has a benefit must have either a cost, a
risk, or both. That's what game balance is all about. If someone
can, in *any way*, do something with a significant benefit while
incurring no risk, that breaks the game. It lets them, essentially,
get something for nothing, and that's been at the heart of some of
the nastiest exploits Tom has closed.
Is this an exploit? I doubt it.
Is it a bug? I don't know.
Is it an imbalance that needs to be fixed? Unquestionably yes.
Timothy Collett
Anaris Family
--
A file that big?
It might be very useful.
But now it is gone.
~haiku~
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