[Discuss] Unit Equipement Repair
Thomas Dalton
thomas.dalton at gmail.com
Wed Sep 13 22:50:32 CEST 2006
> 1st off: Time Vs gold.
>
> Tls should have the option to either spend more time less gold, or less time more gold.
> EI: Rather then hireing 1 blacksmith for the day, hire 3 for half a day to make the same
> job done. Yes, 3... not 2; people argue in group much more that with themself.
>
> Too a limit. Even if you toss 12 blacksmit at a battered armour, it woun't god any
> faster ( should go slower in fact)
>
> (easy way to code the limit? 1 Blacksmith by 2 mans?)
Sounds good.
> 2nd: Lower Equipement quality: less time, less cost
>
> What cost more? refiting a full plate armor? Or patching a padded clothe? Make low
> quality equipement cost less to repair. But make it wear down faster (from battle see
> point 5)*evil grin*. (sorry if it's already the case)(easy way to code: base cost *
> equipement quality * secret modifier based on leadership skill* secret modifier for
> cavalier class* whatever modifier you want to trow in)
I think it might already work like that.
> 3rd: Limit
>
> As Tom said, high lvl should take basic time. Even if you have only 1 man and 65% damage
> it still take lots of time to repair that punctered armor. At high lvl damage there
> should a lower limit to time spend repairing ( depending on equipement quality; see point 2)
You mean you shouldn't be able to just spend 1 hour repairing if you
have large amounts of damage? I don't know - you can always just
repair one member of the unit at a time. Repairing two broadswords
doesn't take much less than twice the time of repairing one.
> 4th: Trash and buy
> Sometime, repairing is just NOT worth your time. I suggest your unit could toss old
> equipement and buy new ones. That should be only worth at high lvl of damage however.
> Barelly no time, but (much) higher cost and maybe a penality to unit training (not used
> to that new heavier sword...) and moral ( that was my familly swoooorrrd)
Sounds good, but it's hard to justify having that without having a
"buy better equipment" option which Tom doesn't want (can't remember
why not).
> 5th : Weapon master ( momy, don't flame me for that)
> Please please please. Implement a Quality based wear down system. 1 for combat, 1 for
> normal wear and tear.
> Katana and full plate armor are really high quality weapon. In battle it take much more
> to render them unsuable that a mere dagger or padded cloth. However, such high quality
> equipement if they are not really maintened correcty, will "decay" much faster then
> lower quality. Katana will lost thier edges, plate mail will rust (or whatever).
>
> What I suggest is that higher quality equipment gain damage faster from wear and tear..
> up to let's say 80%. However that 20% will reduce the CS much more that 20% lose on low
> Quality equipement.
>
> To prevent such a lose, I suggest the implementation of a weapon master. Someone who
> maintain high-quality equipement, someone who slow down wear and tear.
There has been an idea on the TODO list for ages about having mobile
blacksmiths as paraphenalia that can do basic repairs on the road.
That's close to your suggestion. I'm not sure if Tom has any real
plans to implement it, but at least he considers it a good idea.
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