[Discuss] unit reponsibility
Adam
amagico at telus.net
Thu Oct 19 03:43:51 CEST 2006
I find this discussion very interesting, so I thought I'd give my
perspective on matters:
I have recently became the General of a middle sized realm. As General,
I have been guilty of trying to micromanage many times - often I split
the army up and try to control the given wings as they go about their
individual goals, which I have chosen more or less unilaterally.
In my defence, I have also tried to delegate authority to my marshals,
with mixed success. One of the biggest requirements (even if
unofficial) of a General is that they are extremely active, a
requirement that is not so true of Marshals, and so at times when I try
to delegate, it is during their busy times and is unsuccessful.
Now this in itself might not be a big deal (after all, problems with
organization and communication are central to the times we are
simulating), but the vast majority (or vocal minority I suppose) of the
realms I have been in, hold the General solely accountable for both
military success and failure. If you are a winning general - prepare
your speech for the next rulership opening. Lose though, and get ready
for the suggestions that you are barely competent for the job.
All that said, when I give orders to the realm (line settings etc.), I
consider them requests. Though as a player I find it annoying as hell
when other players do things contrary to my orders, possibly costing
victory (I like to win battles, another reason I became General), my
character recognizes that these other nobles have the right to do as
they please. In my character's mind, his ability to lead is only as
strong as the individual nobles faith in his leadership. I have never,
and would never request that a noble be fined for disobeying any order
(even looting). I can't fathom why not following orders is even
considered a fine-able offense, or an offense of any sort, since it is
perfectly in character for the time. And even though I like when
everyone follows my general's orders to the letter, I think the game
would be a lot more interesting if less people followed orders religiously.
I don't want to see the ability of leadership to give direction removed
(as in Tom's initial proposal, making giving specific orders against the
inalienable rights), since that would just make the game legislated
chaos, and wouldn't be much fun for most, I think.
However, I would like to see two things:
a) the removal of disciplinary functions used against those that don't
follow orders (even against the most horrible of crimes, which threatens
the very fabric of our simulated societies, 'just sitting in the capital
and not following orders'). So in other words, make being a lazy,
non-contributing noble an inalienable right.
b) Give more reasons for nobles to be lazy and non-contributing. Right
now, most of a characters advancement within the game (gaining skills,
honour, wealth, titles), for those that care about such things, all
hinge on furthering your realm's success, through battles. If you're at
the top of the hierarchy, you gain power as your country does, relative
to your peers. If you're at the bottom, you open up possibilities for
advancement (more territories = more positions) while also gaining the
favour of your superiors who admire your devotion to the realm. Most
hours are therefore used in furthering a given realm's aims. What we
need is things for nobles to do with their hours that can gain them
power, relative to other nobles, regardless of their realm's successes
or failures (at least to a point). Basically, if a given noble spends
all their time marching to the general's drum, while another noble
spends all their time doing selfish things, the second noble should
quickly gain /something/ worth having, relative to the other noble. I'm
not sure what that something should be (wealth? Land? Influence?), but
if a way can be found to add it, it will encourage nobles to be more
independent and that, combined with a, above, would make things more
interesting, in my opinion. A good General would not only be one that
was of superior strategic mind, but also one that could actually
convince nobles to put aside their individual goals and follow the
general's directives (which I think historically is the mark of a good
leader).
Right now, I think most want military direction, because that is what
they think the game is about (kicking other realm's butts). I think the
best way to change this thinking is not through rules, but through game
mechanics which reward other behavior.
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