??: [Discuss] Rebellions and Success
Eric
ericsp at pcisys.net
Thu May 11 22:39:16 CEST 2006
qwerty80 at in.gr wrote:
>Actually i always wondered why Judges and generally council members lost the information that reported the exact time of logs...1 hr ago,12 hrs ago,cause the report just loged in isn t always representive for someone missing orders or just ignoring them...
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>Of course it helps more a judge than not having it at all.
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>I worked and work as Judge and i honestly don t want to destroy someone s fun by banning him or fining him for a mistake or a days inactivity but i as well can t see how this feauture would help for the opposite.
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I don't get this. I was Judge constantly for several realms for a very
very long time. Before that i was a Rulers when Rulers had ban power.
I rarely banned and those cases that did get bans were extreme. Briefly
because of the only have one island and no code to deal with inactives I
like everyone did ban for inactivity... though I would say my inactivity
perameters were a lot boarder than most realms. And fines... hell I had
to make a game of fining every once in a great while to actually use
it... that consisted of me fining Bayless because... well it was Bayless
that was reason enough. Of course I also paid for the fines and he kept
the change the rotten crook.
Point is are you really banning fining that much? If you have a
presistant problem it becomes evident and if you try to resolve it and
it doesn't get resolved IC then you fine/ban. If you are looking at who
moved and then at the counter that is very antigaming IMO. Talk to the
character and get the whole realm involved... interact with people and
get the realm to do the same. If you have a legit problem you will find
it out quite soon, and be playing the game at the same time.
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>Let s take an example,many tl s not moving from capital,suspicion some of them may plan rebellion,they re not moving,not answering to orders,but log in.....should i ban them as suspected rebels?out of caution wouldn t i be justified?maybe i would,but would it be right?some of them may be inactives while other could pretend to be inactives.
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It is a mystery eh? You have to be cautious of your moves because if
you don't it might be a trap that will take the very power you covet and
scratched and clawed to get. The paranoia sweeps over you, do you cast
acusations and risk being wrong showing the all how paranoid and
insecure you are making the gamble that you are right and the traitors
will be seen as the rebels they are. Or maybe you play it safe, recall
some of the trusted and leave your plans for conquest periliously close
to failure...
Sounds fun. But I don't get into reading the back pages of novels so
maybe that might be why. Of course if they are sporting they will talk
with you give you clues if they are rebels. If not it is good play
regardless if you play it.
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