[Discuss] wounding changes
Bob
saintmaggot at gmail.com
Mon May 8 19:50:31 CEST 2006
On 5/8/06, Tom <tom at lemuria.org> wrote:
>
> Thomas Dalton schrieb:
> > As I've seen - looks good. However, it was my priest character that
> > was wounded, and I'm assuming the 2 hours less per turn thing doesn't
> > apply to characters that don't gain hours at turn changes
> Correct. I'm still thinking about a way to implement it there.
Maybe Priests are exempt because of their divine healing powers. :)
Hey maybe a priest *could* act like a healer though, making recovery or
wounded just a little bit less debilitating? Just a thought.
--
~b
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