[Discuss] Removing a religious leader from power
Josiah Allen
josiahallen at gmail.com
Sat May 6 00:30:55 CEST 2006
On 5/5/06, Thomas Dalton <thomas.dalton at gmail.com> wrote:
> > > I'm not sure what the solution to this problem is, but there needs to
> > > be a way to force a religious (and I suppose guild) leader out of
> > > their position. Any suggestions?
> > Start your own religion.
>
> Not easy when a) the realm's RP requires a particular religion, so it
> would actually be starting a new denomination, which the game doesn't
> directly support (for a start, it's both a varient and evil) and b)
> the entire realm worships this religion already (99% in many regions,
> over 50% in all). Of course, it shouldn't be easy, but I think it's
> closer to impossible.
>
> Also, for the sake of your pronouns - I play the rogue high priest.
> I'm actually asking for a feature to help fight against me... I'm odd
> like that.
>
>
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That support'll probably fade quickly if you're the only priest.
And if I were them, and the religion was Tomism for the sake of
argument, just call the new one Orthodox Tomism, or Neo-Tomism, or
True Tomism, etc, and roleplay that yours isn't the one the realm
truly believes in, and then off they go to convince the public.
--
"Growth in wisdom may be exactly measured by decrease in bitterness"
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