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[Discuss] Theoretical realistic messaging

Robert Croson, Jr robert at arcm.com
Tue May 2 20:07:35 CEST 2006


On 2 May 2006 at 10:37, Justin Pope wrote:

> > So, would it be "abuse" of the system to discuss strategic movements or
> > orders at IRC?
> 
> There is an in-game message system. It has certain limitations and
> disadvantages built into it. For example, you can't message just
> anyone from a foreign realm. And, your messages might be discovered
> when a prisoner is tortured.
> 
> Finding ways to foil these limitations is *cheating*. It always has
> been.

A couple people meeting in an IRC chat room to discuss strategy in a war is 
cheating?

Would you be so kind as to provide a link to the web page that provides this 
rule? I would probably even settle for a web page that hints that this could be 
frowned upon. So far, I haven't seen it on the official site, or on the Wiki.

It's not cheating just because *you* don't like it. It's cheating if there is a rule 
that forbids it.

> Once upon a time, we could write our own scribe notes (before
> things like battle reports were recorded automatically) - but people
> started using them to send orders and "secure" information, since they
> expired in 3 days instead of 14, so Tom yanked the feature.
> 
> Adding message delay would just be one more limitation built into the
> system, which already has many.

The real costs of implementing this system would far outweigh any small bit of 
"realism" that might be gained.
-- 
Rob

RTFM!




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