[Discuss] Theoretical realistic messaging
Thomas Dalton
thomas.dalton at gmail.com
Tue May 2 15:35:54 CEST 2006
> I don't like this idea of delayed messaging for a number of reasons, not
> to mention delayed scout reports.
> If we are going to delay scout reports then the same goes for
> recruiting, repairing, entertaining, everything. Scouting costs 1 hour
> from your time pool, recruiting can take anywhere from 1 to 20 hours or
> even more. I don't see why we should just make scouting extra difficult
> for the heck of it.
Your problem is based on a simple misunderstanding - the one hour it
takes to scout is the hour your character spends talking with the
scout, sending him out and listening to his report when he gets back.
The delay would represent the time the scout takes to go there, look
around and come back. That time isn't taken from your time pool
because your character can do something else while he waits for the
scout.
The time pool represents the time available for your character to do
things, the real time delays represents your character waiting for
other people to do things.
More information about the Discuss
mailing list