[Discuss] Theoretical realistic messaging
Lyle Esau
lyle.esau at gmail.com
Tue May 2 01:17:49 CEST 2006
Lyman Stone wrote:
>
> On May 1, 2006, at 6:43 PM, Lyle Esau wrote:
>
>> Woohoo, time to offend people. Seriously do all of you need to be
>> micromanaged that much in this game. The General should work out a
>> plan and give you a date and time to be in a location. Probably days
>> before you even move out. And the only people who are going to be
>> waiting 3 hours or so for these messages are probably on the other
>> side of your realm. Or didn't you figure that out by yourself, and
>> such probably wont be apart of the fighting anyway. Not to mention,
>> why are you depending on the General to give you orders. You have
>> Marshal who are more likely to be apart of the attacking force, and
>> so they should be the one giving orders. If the General decided to
>> vacation away from the front line, or better yet, let your
>> characters use there own judgement.
>>
>> As for the this idea I like it. True it will disrupt the roleplay of
>> characters that ain't exactly in the same region. But thats
>> something everyone would eventually become use too...
>
>
> The problem with giving orders way in advance is spying. Many realms
> have spies in other realms, so if you give orders way in advance, the
> enemy has tons of time. Hence the use of being able to give quick
> orders out, late turn, when the enemy wont have time to react.
>
>
I said that your Marshals are probably on the frontlines fighting with
everyone else. And they tend to take command of the battles, or atleast
thats what the battle reports say. So if anything they will be the ones
giving all the last minute orders to move out and attack. And because
they are there with the troops, you ain't getting to delay in the messages
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