[Discuss] Theoretical realistic messaging
Orin
orin.angi at gmail.com
Mon May 1 21:52:34 CEST 2006
Couldn't you add AI generals and marcials? It'd solve the problem of not
logging on at the right time. I mean, yeah, it makes the game a little
wierd, but at least it could be realistic and we won't have to worry about
ooc issues.
----- Original Message -----
From: "Alex Davies" <the1exile at hotmail.co.uk>
To: <discuss at news.battlemaster.org>
Sent: Monday, May 01, 2006 1:23 PM
Subject: Re: [Discuss] Theoretical realistic messaging
>I think expecting the generals to be the most active is unfair. I'm not
>going to repeat the points made about people logging in at different times,
>and other OOC issues, but for example in my realm, we have a general who
>cannot reasonably be expected to log on at the sunset turn change, for the
>very good reason that it is (I think) 3 in the morning where he is. So we
>appoint a marshal to give out orders when the general isn't around, in a
>different timezone. Issues like these can be solved in-game, and are being
>solved in-game, if you just look for examples. Adding transit time to
>messages would destroy the only acceptably in-game solution we have to OOC
>problems, mixing the pre-existing delays.
>
> I can only log on for maybe 4 hours in a day, because IRL I still have to
> eat, sleep, work etc. I have time for real life, but not for a game in
> which I only play for maximum 4 hours a day.
>
> The1exile (AKA Sniperchief)
>
> Never assume malice when stupidity will suffice.
>
>
>
>
>
>>From: James Spadaccini <TheKobald at tampabay.rr.com>
>>Reply-To: BattleMaster general discussion list
>><discuss at news.battlemaster.org>
>>To: BattleMaster general discussion list <discuss at news.battlemaster.org>
>>Subject: Re: [Discuss] Theoretical realistic messaging
>>Date: Mon, 01 May 2006 11:35:56 -0400
>>
>>Gloria Santos wrote:
>>>
>>>
>>>On 5/1/06, *Tom* <tom at lemuria.org <mailto:tom at lemuria.org>> wrote:
>>>
>>> Tom schrieb:
>>> > Absolutely. The magic will be in making delays that are useful for
>>> > gameplay, but small enough that it is too much of a burden to copy
>>> > everything to some OOC system.
>>> >
>>> > If the delay were on the order of hours, instead of days, I
>>> think most
>>> > people wouldn't take the trouble except in cases where they're
>>> already
>>> > talking on IRC, etc. anyways.
>>> The more I think about it, the more I like the idea. Because it also
>>> solves a few other gameplay issues.
>>>
>>> For example, if you get informed about distant events and receive
>>> orders
>>> with a delay of a few hours, the turn times aren't the single
>>> optimal
>>> times to log in anymore, and people would probably feel more free
>>> to log
>>> in whenever it suits them.
>>>
>>>
>>>
>>>
>>>
>>>The delay would mean they would have to log in just before turn change to
>>>make sure all the messages of the turn have arrived, follow those orders,
>>>then wait for the turn change to get scout reports so that they get to
>>>the general in time.
>>>
>>>So it would only tie people more to turn change time.
>>>
>>>Some people can only log in once a turn, and it would be hard to play if
>>>at the time they log in orders have not arrived.
>>Further more only the active generals, the ones who can log in as soon as
>>the turn happens, are going to be good generals. The others orders won't
>>be received, sometimes, because of sending them so late in the turn. This
>>is going to cause only active people to be elected or appointed as
>>generals.
>>
>>
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